Abstract
A game of incomplete information is a game in which at least some of the players possess private information which may be relevant to the strategic interaction. The private information of a player may be about the payoff functions in the game, as well as about some exogenous, payoff-irrelevant events. The player may also form beliefs about other players’ beliefs about payoffs and exogenous events, about their beliefs about the beliefs of others, and so forth.
Keywords
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
Bibliography
Aumann, R.J. and Heifetz, A. 2002. Incomplete information. In Handbook of Game Theory, vol. 3 ed. R.J. Aumann and S. Hart. Amsterdam: North-Holland.
Battigalli, P. and Bonanno, G. 1999. Recent results on belief, knowledge and the epistemic foundations of game theory. Research in Economics 53, 149–225.
Battigalli, P. and Siniscalchi, M. 2003. Rationalization with incomplete information. Advances in Theoretical Economics 3(1), article 3. Online. Available at http://www.bepress.com/bejte/advances/vol3/issl/art3, accessed 25 April 2007.
Dekel, E., Fudenberg, D. and Morris, S. 2007. Interim correlated rationalizability. Theoretical Economics 2, 15–40.
Dekel, E. and Gui, F. 1997. Rationality and knowledge in game theory. In Advances in Economics and Econometrics, ed. D. Kreps and K. Wallis. Cambridge, UK: Cambridge University Press.
Dutta, P.K. 1999. Strategies and Games: Theory and Practice. Cambridge, MA: MIT Press.
Gale, D. 1996. What have we learned from social learning. European Economic Review 40, 617–28.
Gibbons, R. 1992. Game Theory for Applied Economists. Princeton: Princeton University Press.
Harsanyi, J.C. 1967–8. Games with incomplete information played by Bayesian players, parts I–III. Management Science 14, 159–82, 320–34, 486–502.
Myerson, R. 1991. Game Theory: Analysis of Conflict. Cambridge, MA: Harvard University Press.
Myerson, R. and Satterthwaite, M. 1983. Efficient mechanisms for bilateral trading. Journal of Economic Theory 29, 265–81.
Osborne, M. 2003. Introduction to Game Theory. Oxford: Oxford University Press.
Rasmusen, E. 1989. Games and Information: An Introduction to Game Theory. Oxford: Basil Blackwell.
Watson, J. 2002. Strategy: An Introduction to Game Theory. New York: WW. Norton.
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Copyright information
© 2010 Palgrave Macmillan, a division of Macmillan Publishers Limited
About this chapter
Cite this chapter
Durlauf, S.N., Blume, L.E. (2010). Epistemic Game Theory: Incomplete Information. In: Durlauf, S.N., Blume, L.E. (eds) Game Theory. The New Palgrave Economics Collection. Palgrave Macmillan, London. https://doi.org/10.1057/9780230280847_11
Download citation
DOI: https://doi.org/10.1057/9780230280847_11
Publisher Name: Palgrave Macmillan, London
Print ISBN: 978-0-230-23890-9
Online ISBN: 978-0-230-28084-7
eBook Packages: Palgrave Media & Culture CollectionLiterature, Cultural and Media Studies (R0)