Abstract
Eight year old Erica instructs other girls how to play a particular game. ‘Remember not to die’, she says, ‘all you have to do, is not die — how easy is that?’ Notice how she uses the passive construction — she instructs her fellow players not to remember to kill but to remember to avoid being killed, ‘not to die’, the most basic aspect of game play. In this chapter, I explore what I see as the implications of the complex positioning of femininity in video game play for young girls.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Copyright information
© 2007 Valerie Walkerdine
About this chapter
Cite this chapter
Walkerdine, V. (2007). ‘Remember Not to Die’: Girls Playing Video Games. In: Children, Gender, Video Games. Palgrave Macmillan, London. https://doi.org/10.1057/9780230235373_4
Download citation
DOI: https://doi.org/10.1057/9780230235373_4
Publisher Name: Palgrave Macmillan, London
Print ISBN: 978-0-230-58471-6
Online ISBN: 978-0-230-23537-3
eBook Packages: Palgrave Social & Cultural Studies CollectionSocial Sciences (R0)