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‘Remember Not to Die’: Girls Playing Video Games

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Children, Gender, Video Games
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Abstract

Eight year old Erica instructs other girls how to play a particular game. ‘Remember not to die’, she says, ‘all you have to do, is not die — how easy is that?’ Notice how she uses the passive construction — she instructs her fellow players not to remember to kill but to remember to avoid being killed, ‘not to die’, the most basic aspect of game play. In this chapter, I explore what I see as the implications of the complex positioning of femininity in video game play for young girls.

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© 2007 Valerie Walkerdine

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Walkerdine, V. (2007). ‘Remember Not to Die’: Girls Playing Video Games. In: Children, Gender, Video Games. Palgrave Macmillan, London. https://doi.org/10.1057/9780230235373_4

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