Abstract
A central issue in my own past work has been an address to subjectivity. I have approached this over many years (see Henriques et al., 1984) by bringing together the idea of subjectivity as constituted through a process of subjectification, in which multiple positions are held together through affective unconscious dynamics. This approach has informed previous work on children and the media, notably my work on girls and popular culture (Walkerdine, 1997). What I want to do here is to recap how this work relates to earlier media analysis and to then go on to think about firstly, the debates about the interactivity of video games and secondly, to engage with how new work from the social sciences might help us to think beyond the position I have taken in the past.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Copyright information
© 2007 Valerie Walkerdine
About this chapter
Cite this chapter
Walkerdine, V. (2007). Video Game Research. In: Children, Gender, Video Games. Palgrave Macmillan, London. https://doi.org/10.1057/9780230235373_2
Download citation
DOI: https://doi.org/10.1057/9780230235373_2
Publisher Name: Palgrave Macmillan, London
Print ISBN: 978-0-230-58471-6
Online ISBN: 978-0-230-23537-3
eBook Packages: Palgrave Social & Cultural Studies CollectionSocial Sciences (R0)