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Introduction: Experiments from Nineteenth-Century Aesthetics to Digital Humanities

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Victoria's Lost Pavilion

Part of the book series: The Digital Nineteenth Century ((DINICE))

Abstract

This Introduction quickly surveys the history of Queen Victoria’s garden pavilion as well as the contemporary project at North Carolina State University to renovate it in digital space. It provides an overview for each of the book’s chapters, arguing for the significance of the pavilion across several historical and contemporary frameworks. Finally, it suggests how the project gets its very rationale from Victorian contexts, including nineteenth-century notions of virtuality and the legacy of historical architecture which the Victoria’s Lost Pavilion project remediates.

A small pavilion, or summer-house, in the grounds behind Buckingham Palace, was selected by Her Majesty as the locality in which this interesting Experiment was to be tried. (Grüner and Jameson 6)

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Notes

  1. 1.

    In her survey of “mythologies of virtuality,” Bittarello tracks a much longer pre-history. But the nineteenth century may claim a special place in genealogies of the virtual. In addition to Alfano and Stauffer’s recent volume, see also arguments from Otto 2011; Law 2014; Saler 2012; Leary 2000.

  2. 2.

    In 2014 and 2015, Getty-supported institutes on digital art history have urged broader disciplinary inclusion as well as further engagement with multimodal materials beyond text (“Beyond the Digitized Slide Library: A Digital Art History Institute at UCLA Supported by the Getty Foundation”; Brennan). A special 2014 issue of the Journal of Digital Humanities on “Exploring and Designing Virtual Worlds” highlighted emergent projects and potentials for world building and virtual augmentation in domains including literary, historical, and cultural studies as well as the study and production of computational media (Rhody and Troyano). The summer of 2015 saw “Advanced Challenges in Theory and Practice in 3D Modeling of Cultural Heritage Sites,” an NEH Institute for Advanced Topics in Digital Humanities to explore exactly these questions (“Theory and Practice in 3D Modeling”).

  3. 3.

    As Uwins teasingly suggests, at one point, another artist even had to sneak in disguised as a workman.

Works Cited

  • Law, Jules. “Virtual Evidence.” Victorian Studies 56.3 (2014): 411–424. Web. 17 Apr. 2015.

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  • Leary, Patrick. “A Victorian Virtual Community.” Victorian Review 25.2 (2000): 61–79. Web. 30 July 2012.

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  • Otto, Peter. Multiplying Worlds: Romanticism, Modernity, and the Emergence of Virtual Reality. Oxford: Oxford University Press, 2011. Print.

    Book  Google Scholar 

  • Saler, Michael T. As If: Modern Enchantment and the Literary Prehistory of Virtual Reality. New York: Oxford University Press, 2012. Print.

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Fyfe, P. (2017). Introduction: Experiments from Nineteenth-Century Aesthetics to Digital Humanities. In: Victoria's Lost Pavilion. The Digital Nineteenth Century. Palgrave Macmillan, New York. https://doi.org/10.1057/978-1-349-95195-6_1

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