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Late 20th Century SF: Multimedia, Visual SF and Others

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The History of Science Fiction

Part of the book series: Palgrave Histories of Literature ((Palgrave Histories of Literature))

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Abstract

Comics, and especially superhero comics, increasingly assumed a central place in later 20th century SF. Throughout the 1980s and 1990s a new sophistication entered into the world of anglophone comics. In addition to the traditional magazine format comics, there came on the market a new mode known as graphic novels, usually issued in a series of part-formats but later collected together and bound as a single volume. In earlier chapters I argued that the vogue for SF superhero icons expressed, in a popular cultural idiom, one of the root concerns of SF: the role of the Saviour and the status of atonement in a modern, scientific post-Copernican cosmos. Few people nowadays think of these questions in theological terms.

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Notes

  1. 1.

    See the book Latham wrote with Stephen Todd: Evolutionary Art and Computers (San Diego, CA: Academic Press 1992).

  2. 2.

    Leafing through a book such as Mark Cotta Vaz and Patricia Rose Duignan’s Industrial Light & Magic: Into the Digital Realm (New York: Del Rey 1992) provides evidence for how strikingly beautiful these visual effects can be.

  3. 3.

    There is a vast literature about this phenomenon. A good place to start is Curtis Peebles, Watch the Skies! A Chronicle of the Flying Saucer Myth (Washington, DC: Smithsonian Institute Press 1994).

Works Cited

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Roberts, A. (2016). Late 20th Century SF: Multimedia, Visual SF and Others. In: The History of Science Fiction. Palgrave Histories of Literature. Palgrave Macmillan, London. https://doi.org/10.1057/978-1-137-56957-8_15

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