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Game Accessibility for the Blind: Current Overview and the Potential Application of Audio Description as the Way Forward

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Book cover Researching Audio Description

Part of the book series: Palgrave Studies in Translating and Interpreting ((PTTI))

Abstract

Over the past four decades video games have become a worldwide phenomenon and one of the preferred leisure options for many. However, game accessibility remains a pending issue, due to the visual and interactive nature of the medium. Mangiron and Zhang analyse the current state of game accessibility, particularly for the blind and visually impaired. They discuss the barriers and gaming options for this target group, such as audio games and ‘video-less’ games. Finally, the chapter explores the feasibility of applying audio description to video games, which would potentially enhance game accessibility for blind and visually impaired players.

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Notes

  1. 1.

    For a detailed analysis of subtitling practices in video games, see Mangiron (2013).

  2. 2.

    Haptic feedback is a force either in the form of resistance or vibrations, relating to or based on the sense of touch, simulated by a device, usually through the game controller held by the player (O’Hagan and Mangiron, 2013).

  3. 3.

    For more information, see http://e-adventure.e-ucm.es/ (accessed 20 June 2015).

  4. 4.

    The games can be downloaded from http://e-adventure.e-ucm.es/ (accessed 25 June 2015).

  5. 5.

    The pulga Leocadia games are available from http://educacion.once.es/leocadia.htm.

  6. 6.

    Available from http://www.tiflojuegos.com/plugins/download/download.php?action=view&id=283 (accessed 7 March 2016).

  7. 7.

    For more information about 7–128 Software and a list of available games, see www.7128.com/index.html (accessed 25 June 2015).

  8. 8.

    ‘Eidetic’ refers to visual images exceptionally vivid and allowing detailed recall especially of visual images’ (www.merriam-webster.com/dictionary/eidetic, accessed 20 June 2015).

  9. 9.

    For more information, see www.arcade-museum.com/game_detail.php?letter=T&game_id=12694 (accessed 20 June 2015).

  10. 10.

    The more popular websites with compilations of audio games are listed at www.audiogames.net/ and www.blind-games.com/.

  11. 11.

    The Doppler effect is a change in the frequency and wavelength of a wave, caused by the change in distance between the source of the wave and the receiver.

  12. 12.

    A demonstration of the game is available at www.ablindlegend.com/demo/ (accessed 20 June 2015).

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Acknowledgements

This research is supported by a grant from the Spanish Ministry of Economy and Competitiveness no. FFI2012-39056-C02-01 ‘Subtitling for the deaf and hard of hearing and audio description: new formats’, and by the Catalan Government fund 2014SGR27. It has also been partially funded by the European Union project HBB4ALL from the FP7 CIP-ICT-PSP.2013.5.1 # 621014.

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Gameography

Gameography

  • A Blind Legend (Dowino, 2014)

  • Audio Defence: Zombie Arena (Somethin’ Else, 2014)

  • AudiOdissey (Gambit, 2007)

  • AudioQuake (Atkinson and Gucukoglu, 2003)

  • Bit Generations: Soundvoyager (Nintendo, 2006)

  • Blind Hero (Yuan and Folmer, 2008)

  • BlindSide (Rasmussen and Astolfi, 2012)

  • Grizzly Gulch Western Extravaganza (Bavisoft, 2001)

  • Guitar Hero (Red Octane/Activision, 2005–)

  • Inspector Cindy in New Port (7-128 Software, 2007–)

  • La pulga Leocadia (CIDAT, 2006)

  • Mastermind (Targett and Fernström, 2003)

  • Onae, la aventura de Zoe (CIDAT/Vector animado, 2007)

  • Os & Xs (Targett and Fernström, 2003)

  • Papa Sangre (Somethin’ else, 2010)

  • Papa Sangre II (Somethin’ else, 2013)

  • Phoenix Wright: Ace Attorney (2001–2013)

  • Professor Layton series (Level 5, 2007–)

  • Quake (id Software, 1996)

  • Real Sound (WARP, 1997)

  • Real Sound: Kaze no Regret (WARP, 1999)

  • Shade of Dooms (GMA Games, 2005)

  • Terraformers (Pin Interactive, 2005)

  • The Explorer and the Mystery of the Diamond Scarab (Gambas, 2011)

  • The Nightjar (Somethin’ else, 2011)

  • Touch Me (Atari, 1974)

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Mangiron, C., Zhang, X. (2016). Game Accessibility for the Blind: Current Overview and the Potential Application of Audio Description as the Way Forward. In: Matamala, A., Orero, P. (eds) Researching Audio Description. Palgrave Studies in Translating and Interpreting. Palgrave Macmillan, London. https://doi.org/10.1057/978-1-137-56917-2_5

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  • DOI: https://doi.org/10.1057/978-1-137-56917-2_5

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