Abstract
In Chapter 5 we look at the use of robots in recent theatre and argue that, in some cases, robots are ideal vehicles for performance based on new media dramaturgy as they can translate between the informatic and the organic, facilitating meaningful transactions between human visitors and autonomous or semi-autonomous machine. But they also raise significant questions about aesthetic representation and audience response. The chapter considers recent work in creative robotics, which gestures towards something beyond the robotics of industrial design and performance based on efficiency (speed and productivity) and beyond the comparatively simple question of the representation of robotics in the world. This involves a rediscovery of the larger representational function of robotics in imaging the enhanced qualities of human experience rather than simply its visual manifestations. We argue, through analyses of robot and android theatre works by Hirata Oriza and Ishiguro Hiroshi, Mari Velonaki, and Kris Verdonck, that the experience and meaning generated by this work is a result of the entire system’s design and dramaturgy and that it is dramaturgically constituted as a result of the interactions between entities rather than as a feature of one or more of the constituent entities. Recent work that explores what Braidotti calls ‘a displacement of the lines of demarcation … between the organic and the inorganic’ (The Posthuman, Polity Press, Cambridge: 2013, 89) is also discussed in reference to theorising a political perspective on NMD and robotics. In short, we demonstrate that we do not need identifiably human actors as guarantors of meaning and intimacy either in robotics or in performance.
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Notes
- 1.
- 2.
The robots were sculpted in clay, and built by Paul Catling.
- 3.
A significant influence on the development of robotics in Japan is Mori Masahiro’s uncanny valley theory (bukimi no tani), first proposed in 1970. Mori’s thesis states that a fully lifelike robot would cause discomfort in humans and that retaining some aspect of the non-human as a visible reminder creates a greater sense of ease in its interactions with the living (Mori 1970). Something like a prosthesis that is lifelike in look but not in feel or temperature would generate feelings of uncanniness and distance. His famous uncanny valley graph puts a human response to a prosthetic hand at the same level of disturbance as a zombie and a corpse, whereas the Bunraku puppet is located much nearer to a healthy person on a scale of familiarity. Actroids, though lousy actors, are designed around strong human likeness as if in disregard of Mori’s thesis.
- 4.
We attended a performance of this work at the Festival a/d Werf, Utrecht, in July 2011.
- 5.
For footage of the Tiller Girls see Filonov (2011). Of note here is the series of complex movements carried out at about 2.15.
- 6.
To borrow a further reference from Blade Runner, reaction time is a factor in the fictional ‘Voight-Kampff’ test that decides who is human and who is not. As the film suggests, the ultimate determination of this state of desiring humanlikeness is measurement and this is an imperfect mechanism that is unable to account for processes of cognition, sensation and cultural complexity.
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References
References
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Artspace. 2013. ‘Artspace Visual Arts Centre: The Woman and the Snowman.’ 19th International Symposium on Electronic Art Website. http://www.isea2013.org/events/artspace-visual-arts-centre/. Accessed 29 March 2016.
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Auslander, Philip. 2006. ‘Humanoid Boogie: Reflections on Robotic Performance.’ In Staging Philosophy: Intersections of Theatre, Performance, and Philosophy, edited by David Krasner, 87–103. Ann Arbor: University of Michigan Press.
-
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Braidotti, Rosi. 2013. The Posthuman. Cambridge: Polity Press.
-
Demers, Louis-Philippe. 2010. Machine Performers: Agents in a Multiple Ontological State. Unpublished PhD thesis, University of Plymouth.
-
Eckersall, Peter. 2006. ‘Towards an Expanded Dramaturgical Practice: A Report on “The Dramaturgy and Cultural Intervention Project”.’ Theatre Research International 31(3): 283–297.
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Eckersall, Peter. 2012. ‘Locations of Dramaturgy – Kris Verdonck.’ Performance Research 17(3): 68–75.
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-
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-
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-
Minato, Takashi, Shimada Michihiro, Ishiguro Hiroshi, and Itakura Shoji. 2004. ‘Development of an Android Robot for Studying Human-Robot Interaction.’ In Proceedings: IEA/AIE Conference. Berlin: Springer: 426–443.
-
Mori, Masahiro. 1970. ‘The Uncanny Valley.’ Energy 7(4): 33–35.
-
Morton, Timothy. 2013. Hyperobjects: Philosophy and Ecology after the End of the World. Minneapolis: University of Minnesota Press.
-
Munster, Anne. 2006. Materializing New Media: Embodiment in Information Aesthetics. Hanover: Dartmouth College Press.
-
Robertson, Jennifer. 2007. ‘Robo Sapiens Japanicus.’ Critical Asian Studies 39(3): 369–398.
-
Rose, Steve. 2000. ‘Stanley told Steven: “You’d be the Best Guy to Direct this Film”.’ The Guardian, 5 May 2000. http://www.theguardian.com/film/2000/may/05/1. Accessed 30 March 2016.
-
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Eckersall, P., Grehan, H., Scheer, E. (2017). Robots: Asleep, Awake, Alone, and in Love. In: New Media Dramaturgy. New Dramaturgies. Palgrave Macmillan, London. https://doi.org/10.1057/978-1-137-55604-2_5
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