Skip to main content

Robots, Space, and Place

  • Chapter
  • First Online:
Japanese Robot Culture

Abstract

This chapter discusses varied forms of fighting humanoid performance in popular entertainment. Though designed for different audiences (Japanese robot fans and foreign tourists in the case of the Robot Restaurant), this chapter exposes how these popularised productions embody fantastical narratives to do with the image of a futuristic but wacky ‘techno-Japan’. The robots in this particular prismatic reflection of the popular understanding of the robot are not nationalistic boosters, as they are in Chap. 3, or intended for the purpose of artistic exploration, as discussed in Chap. 4,but instead are humorous or outrageous performers of phantasmagoria for their fans. Importantly, spectators, creators, and performers knowingly and enthusiastically participate in this spectacle, the sort of demonstration that is an essential part of fan and tourist cultures.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 79.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book
USD 99.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  • Arkenberg, C. (2014, May 24). Domo Arigato Restaurant Roboto!. Boing Boing. http://boingboing.net/2014/05/24/robot.html. Accessed on 12-10-2014.

  • Balme, C. B. (2014). The theatrical public sphere. Cambridge: Cambridge University Press.

    Book  Google Scholar 

  • Birch, A., & Tompkins, J. (Eds.). (2012). Performing site-specific theatre: Politics, place, practice. Basingstoke: Palgrave Macmillan.

    Google Scholar 

  • Brown, S. T. (2010). Tokyo cyberpunk: Posthumanism in Japanese visual culture. New York: Palgrave Macmillan.

    Book  Google Scholar 

  • Carlson, M. (1989). Places of performance: The semiotics of theatre architecture. Ithaca: Cornell University Press.

    Google Scholar 

  • Casserly, M. (2015, August 20). Giant robots prepare to do battle, as America and Japan go to war. And the US needs YOUR help. PC advisor. http://www.pcadvisor.co.uk/news/social-networks/america-vs-japan-in-giant-warrior-robot-battle-help-3619707/. Accessed on 12-10-2015.

  • Cavalcanti, G., & Oehrlein, M. (2015). The USA vs Japan giant robot duel. MegaBots. http://www.megabots.com/. Accessed on 12-10-2015.

  • Coleman, S., & Crang, M. (2002). Grounded tourists, travelling theory. In S. Coleman & M. Crang (Eds.), Tourism: Between place and performance (pp. 1–17). New York: Berghahn Books.

    Google Scholar 

  • Condry, I. (2013). The soul of Anime: Collaborative creativity and Japan’s media success story. Durham: Duke University Press.

    Book  Google Scholar 

  • de Certeau, M. (1984). The practice of everyday life (S. Rendall, Trans.). Berkeley: University of California Press.

    Google Scholar 

  • Endo, M. (2002). Gandamu, ichinen sensō [Gundam, One Year’s War]. Tokyo: Takarajimasha.

    Google Scholar 

  • Goodlander, J. (2015). Plaza Indonesia: Performing modernity in a shopping mall. In M. Omasta & D. Chappell (Eds.), Play, performance, and identity: How institutions structure ludic spaces (pp. 117–127). New York: Routledge.

    Google Scholar 

  • Haldrup, M., & Larsen, J. (2010). Tourism, performance and the everyday: Consuming the orient. London/New York: Routledge.

    Google Scholar 

  • Harvie, J. (2009). Theatre and the city. Basingstoke/New York: Palgrave Macmillan.

    Google Scholar 

  • Henderson, M. C. (2004). The city and the theatre: The history of New York playhouses: A 250 year journey from Bowling Green to Times Square. New York: Back Stage Books.

    Google Scholar 

  • Hill, L., & Paris, H. (2006). Performance and place. Houndmills/Basingstoke/Hampshire/New York: Palgrave Macmillan.

    Book  Google Scholar 

  • Hiromatsu, T. (1973). Henkai no akusho [Bad places at the margins of society]. Tokyo: Heibonsha.

    Google Scholar 

  • IT Media News. (2009, September 1). Jitsubutsudai Gandamu, kaitai stāto, raijōsha wa sanbai [Actual sized Gundam, started to be dismantled, (results in) three times as many visitors]. http://www.itmedia.co.jp/news/articles/0909/01/news077.html. Accessed on 03-15-2012.

  • Iwabuchi, K. (2002). ‘Soft’ nationalism and narcissism: Japanese popular culture goes global. Asian Studies Review, 26(4), 447–469. doi:10.1080/10357820208713357.

    Article  Google Scholar 

  • Japan National Tourism Organization. (2013). A city with two faces. Discover the Sprit of Japan. http://www.visitjapan.jp/en/m/player/?video=72. Accessed on 12-2-2013.

  • Jenkins, H. (2006). Convergence culture: Where old and new media collide. New York: New York University Press.

    Google Scholar 

  • Kaye, N. (2000). Site-specific art performance, place, and documentation. London/New York: Routledge.

    Google Scholar 

  • Klingmann, A. (2007). Brandscapes: Architecture in the experience economy. Cambridge, MA: MIT Press.

    Google Scholar 

  • Kurata, K. (2012). KURATAS. Suidobashi Jūkō. http://suidobashijuko.jp/index.php. Accessed on 03-10-2014.

  • Kurata, K. (2015a). Response to robot duel challenge. Suidobashi Jūkō. http://suidobashijuko.jp/index.php. Accessed on 12-10-2015.

  • Kurata, K. (2015b, July 23). Kuratasu vs Megabotto, sono 2 [Kuratas vs MegaBot, Part 2]. Nandemo tsukuruyo: Hontoni ugokuka kyodai robo [I would make anything: Does the giant robot really move?] (blog). http://monkeyfarm.cocolog-nifty.com/nandemo/2015/07/post-5853.html. Accessed on 10-08-2015.

  • Kurata, K. (2016, September 6). Kinkyō houkoku nazo [Latest News]. Nandemo tsukuruyo: Hontoni ugokuka kyodai robo [I Would Make Anything: Does the Giant Robot Really Move?] (blog). http://monkeyfarm.cocolog-nifty.com/nandemo/2016/09/post-31bf.html. Accessed on 20-10-2016.

  • Lash, S., & Lury, C. (2007). Global culture industry: The mediation of things. Cambridge: Polity.

    Google Scholar 

  • MacCannell, D. (1973). Staged authenticity: Arrangements of social space in tourist settings. American Journal of Sociology, 79(3), 589–603.

    Article  Google Scholar 

  • Mackintosh, I. (1993). Architecture, actor, and audience. London/New York: Routledge.

    Book  Google Scholar 

  • Matsui, Y. (2012, October 5). Futuristic bot cabaret wows Tokyo. The Japan Times Online. http://www.japantimes.co.jp/news/2012/10/05/national/futuristic-bot-cabaret-wows-tokyo/. Accessed on 01-15-2013.

  • McAuley, G. (Ed.). (2006). Unstable ground: Performance and the politics of place. Bruxelles/Oxford: P.I.E. Peter Lang.

    Google Scholar 

  • McKinnie, M. (2007). City stages: Theatre and urban space in a global city. Toronto: University of Toronto Press.

    Google Scholar 

  • Miles, M. (1997). Art, space and the city: Public art and urban futures. London/New York: Routledge.

    Google Scholar 

  • Morikawa, K. (2008). Shuto no tanjō: Moeru toshi Akihabara, zōhoban [The birth of Hobby city: ‘Moe’ city Akihabara, an expanded edition]. Tokyo: Gentōsha.

    Google Scholar 

  • Morley, D., & Robins, K. (1995). Space of identity: Global media, electronic landscapes and cultural boundaries. London/New York: Routledge.

    Book  Google Scholar 

  • Nina, T. (2013, December 12). All the crazy stereotypes of Japan in one show. Comments on TripAdvisor. Robot Restaurant. http://www.tripadvisor.com.au/Attraction_Review-g1066457-d4776370-Reviews-or20-Robot_Restaurant-Shinjuku_Tokyo_Tokyo_Prefecture_Kanto.html#REVIEWS. Accessed on 12-20-2013.

  • Osawa, M. (2008). Fukanōsei no jidai [The age of impossibility]. Tokyo: Iwanami Shoten.

    Google Scholar 

  • Pearson, M. (2010). Site-specific performance. Houndmills/Basingstoke/Hampshire/New York: Palgrave Macmillan.

    Book  Google Scholar 

  • Pearson, M., & Shanks, M. (2001). Theatre/archaeology. London/New York: Routledge.

    Google Scholar 

  • Rickly-Boyd, J. M. (2013). Existential authenticity: Place matters. Tourism Geographies, 15(4), 680–686. doi:10.1080/14616688.2012.762691.

    Article  Google Scholar 

  • Saijo, T. (2012, July). Hito ga notte sōjū dekiru kyodai robotto, Kuratasu [Kuratas, A giant robot that can be piloted]. Wired Japan. http://wired.jp/2012/07/26/kuratas/. Accessed on 12-15-2013.

  • Saito, T. (2011a). Beautiful fighting girl (J. K. Vincent & D. Lawson, Trans.). Minneapolis: The University of Minnesota Press.

    Google Scholar 

  • Sakakibara Kikai. (2016). Landwalker. http://www.sakakibara-kikai.co.jp/products/other/LW.htm. Accessed on 30-01-2016.

  • Silverberg, M. R. (2006). Erotic grotesque nonsense the mass culture of Japanese modern times. Berkeley: University of California Press.

    Google Scholar 

  • Stalker, D., & Glymour, C. (1982). The malignant object: Thoughts on public sculpture. The Public Interest, 66, 3–21.

    Google Scholar 

  • Steinberg, M. (2012). Anime’s media mix franchising toys and characters in Japan. Minneapolis: University of Minnesota Press.

    Book  Google Scholar 

  • Takahashi, H. (2016). KABUTOM RX-3: Beetle robot official HP. http://kabutom.com/. Accessed on 20-01-2016.

  • Tane, K. (2010). Gandamu to nihonjin [Gundam and the Japanese]. Tokyo: Bungē shunjū.

    Google Scholar 

  • Ueno, T. (2001). Japanimation and techno-orientalism. In G. Bruce (Ed.), The uncanny: Experiments in cyborg culture (pp. 223–231). Vancouver: Vancouver Art Gallery and Arsenal Pulp Press.

    Google Scholar 

  • Wang, N. (1999). Rethinking authenticity in tourism experience. Annals of Tourism Research, 26(2), 349–370. doi:10.1016/S0160-7383(98)00103-0.

    Article  Google Scholar 

  • Wiles, D. (2003). A short history of Western performance space. New York: Cambridge University Press.

    Google Scholar 

  • Yamanaka, H. (2006). Botomuzu wo tsukutte shimatta otoko, kataru, Part 1 [A Talk by the Man who Built Votoms, Part 1]. NBOnline Premium. http://business.nikkeibp.co.jp/free/x/20060328/20060328005467.shtml. Accessed on 10-01-2014.

  • Yamatogokoro. (2013). Kabukichō no robotto resutoran ni naze gaikoku kyaku ga afureteirunoka? [Why does robot restaurant in Kabukicho attract so many foreign tourists?] Yamatogokoro.jp. http://www.yamatogokoro.jp/inbound-interview/index06.html. Accessed on 12-15-2013.

  • Yoshida, M. (2004). Nijigen bishōjo ron [A theory of the two-dimensional beautiful girl]. Tokyo: Futami Shobō.

    Google Scholar 

  • Yoshimi, S. (2008). Toshi no doramatrugī: Tokyo sakariba no rekishi [Dramaturgy of the city: History of entertainment districts in Tokyo]. Tokyo: Kawade shobō.

    Google Scholar 

  • Zhu, Y. (2012). Performing heritage: Rethinking authenticity in tourism. Annals of Tourism Research, 39(3), 1495–1513. doi:10.1016/j.annals.2012.04.003.

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Copyright information

© 2017 The Author(s)

About this chapter

Cite this chapter

Sone, Y. (2017). Robots, Space, and Place. In: Japanese Robot Culture. Palgrave Macmillan, New York. https://doi.org/10.1057/978-1-137-52527-7_5

Download citation

Publish with us

Policies and ethics