Evaluating Narrative Technology Design

  • Tony Hall
Part of the Digital Education and Learning book series (DEAL)


This chapter focuses on children’s experience of the narrative technology design. The analysis of observations of children’s interactions in Re-Tracing the Past centred on examining the design themes that informed the development of the exhibition, and whether the design goals were achieved, particularly in relation to children’s narrativity, engagement, sociality, materiality and so forth. In developing Re-Tracing the Past, this research wanted to create a physical space, within the museum, which children would find inviting and engaging. Furthermore, in the exhibition, through novel computer technology, embedded unobtrusively in the environs, children would innovatively interact with a selection of museum artefacts. They would not be restricted to one activity, but would be able to take different trajectories through the exhibition and engage in a variety of different tasks, at different points in the exhibition, utilising different sensory modalities: for example, touch, sound and vision. It was the intention that children would be engaged throughout and enjoy the experience; they would furthermore find the experience memorable. They would ask questions about objects and enter into educationally productive dialogue with peers and educators. They would demonstrate co-operate activity, and the exhibition would support both individual and collaborative interaction, so children could effectively interact with the exhibition, on their own and/or in groups. Also, within the exhibition, children would be engaged in narrative interaction, which would capture their imagination and encourage them to enact the role of collector or archaeologist themselves.


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Copyright information

© The Author(s) 2018

Authors and Affiliations

  • Tony Hall
    • 1
  1. 1.School of EducationNational University of Ireland GalwayGalwayIreland

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