Virtual reality vitrectomy simulator

  • Paul F. Neumann
  • Lewis L. Sadler
  • Jon Gieser
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 1496)


In this study, a virtual reality vitrectomy simulator is being developed to assist Ophthalmolgy residents in correcting retinal detachments. To simulate this type of surgery, a three dimensional computer eye model was constructed and coupled with a mass-spring system for elastic deformations. Five surgical instruments are simulated including: a pick, blade, suction cutter, laser, and drainage needle. The simulator will be evaluated by a group of fellows and retinal surgeons with a subjective Cooper-Harper survey commonly used for flight simulators.


Virtual Reality Retinal Detachment Flight Simulator Fibrovascular Tissue Vitreous Chamber 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


  1. 1.
    Arthur S. Blaiwes, Joseph A. Plug, and James J. Reagan. Transfer of training and the measurement of training effectiveness. Human Factors, 15(6):523–533, 1973.CrossRefGoogle Scholar
  2. 2.
    Scott L. Delp, Peter Loan, Cagatay Basdogan, and Joseph M. Rosen. Surgical simulation: An emerging technology for training in emergency medicine. Presence, 6(2):147–159, April 1997.CrossRefGoogle Scholar
  3. 3.
    Nathaniel I. Durlach and Anne S. Mavor, editors. Virtual Reality Scientific and Technological Challanges. National Academy Press, Washington D.C., 1995.Google Scholar
  4. 4.
    Gerald A. Higgins, Gregory L. Merrill, Lawrence J. Hettinger, Christoph R. Kaufmann, Howard R. Champion, and Richard M. Satava. New simulation technologies for surgical training and certification: Current status and future projections. Presence, 6(2):160–172, April 1997.CrossRefGoogle Scholar
  5. 5.
    Wayne Lytle. Simulated treatment of an ocular tumor. ACM SIGGRAPH Video Review, July 1989.Google Scholar
  6. 6.
    Andreas Mazura and S. Seifert. Virtual cutting in medical data. In K.S. Morgan, editor, Transformation of Medicine Through Communication, volume 39, pages 420–429. Medicine Meets Virtual Reality Conference, IOS Press, January 1997.Google Scholar
  7. 7.
    Robert D. O’Donnell and F. Thomas Eggmeier. Workload assessment methodology. In K. R. Boff, L. Kaufman, and J. Thomas, editors, Handbook of Perception and Human Performance: Sensation and Perception, chapter 42. John Wiley & Sons, 1986.Google Scholar
  8. 8.
    David Ota, Bowen Loftin, Tim Saito, Robert Lea, and James Keller. Virtual reality in surgical education. Computers in Biology and Medicine, 25(2):127–137, 1995.CrossRefPubMedGoogle Scholar
  9. 9.
    Dave Pape. A hardware-independent virtual reality development system. IEEE Computer Graphics and Applications, 16(4):44–47, July 1996.CrossRefGoogle Scholar
  10. 10.
    Robert F. Parshall. Computer-aided geometric modeling of the human eye and orbit. Journal of Biomedical Communication, 18(2):32–39, 1991.Google Scholar
  11. 11.
    Steven Pieper, Joseph Rosen, and David Zeltzer. Interactive graphics for plastic surgery: A task-level analysis and implementation. In ACM Proceedings Interactive 3D Graphics, volume 3, pages 127–134, 1992.Google Scholar
  12. 12.
    Mark A. Sagar, David Bullivant, Gordon D. Mallinson, Peter J. Hunter, and Ian W. Hunter. A virtual environment and model of the eye for surgical simulation. In Computer Graphics Proceedings, pages 205–212. SIGGRAPH, 1994.Google Scholar
  13. 13.
    Micheal J. Sinclair, John Peifer, and Ray Haleblian. Computer-simulated eye surgery. The Journal of the American Academy of Ophthalmolgy, 102(3):517–521, March 1995.Google Scholar
  14. 14.
    Gyeong-Jae Song and Narender P. Reddy. Tissue cutting in virtual environments. In Richard M. Satava, Karen Morgan, Hans B. Sieburg, Rudy Mattheus, and Jens P. Christensen, editors, Interactive Technology and the new Paradigm for Healthcare, volume 18, pages 359–364. Medicine Meets Virtual Reality, IOS Press, January 1995.Google Scholar
  15. 15.
    Richard Szeliski and David Tonnesen. Surface modeling with oriented particle systems. In Computer Graphics Proceedings, pages 185–194. SIGGRAPH, 1992.Google Scholar
  16. 16.
    Demetri Terzopoulos and Kurt Fleischer. Modeling inelastic deformation: Viscoelasticity, plasticity, fracture. In Computer Graphics Proceedings, pages 269–278. SIGGRAPH, 1988.Google Scholar
  17. 17.
    Jane Wilhelms and Allen Van Gelder. Anatomically based modeling. In Computer Graphics Proceedings, pages 173–180. SIGGRAPH, 1997.Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 1998

Authors and Affiliations

  • Paul F. Neumann
    • 1
  • Lewis L. Sadler
  • Jon Gieser
    • 2
  1. 1.Division of Neuroimage ScienceUniversity of Illinois at ChicagoChicagoUSA
  2. 2.Department of Ophthalmology and Visual SciencesUICUSA

Personalised recommendations