Visual techniques to accommodate varying network performance in virtual environments

  • J. Robert Ensor
  • Gianpaolo U. Carraro
  • John T. Edmark
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 1483)


This position paper briefly reviews how we created virtual worlds for a real-time, multiparty simulator. These worlds are partitioned into regions. Some regions are displayed as three-dimensional objects, and other regions are displayed as still images or video streams. We hypothesize that the size and placement of these regions can be configured to accommodate various user requirements. Such configurations can be based on static descriptions of the computing and communication resources that are available to users. We also hypothesize that dynamic region configurations can be used, in distributed systems, to accommodate run-time variations in computer and network performance. These configuration changes can be based on real-time measurements of system elements.


Virtual Reality Virtual Environment Augmented Reality Virtual World Video Stream 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 1998

Authors and Affiliations

  • J. Robert Ensor
    • 1
  • Gianpaolo U. Carraro
    • 1
  • John T. Edmark
    • 1
  1. 1.Bell LaboratoriesHolmdelUSA

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