Abstract
This paper describes a collection of techniques designed to create photo-realistic computer models of the National Library of Medicine's Visible Man. An image segmentation algorithm is described which segments anatomical structures independent of the variation in color contained in the anatomical structure. The generation of pseudo-radiographic images from the 24-bit digital color images is also described. Three-dimensional manifold surfaces are generated from these images with the appropriate anatomical colors assigned to each surface vertex. Finally, three separate smoothing algorithms — surface, normal, and color, are applied to the surface to create surprisingly realistic surfaces. A number of examples are presented which include solid surfaces, surface cutaways, and mixed opaque and translucent models.
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Ackerman, M.J.: The Visible Human Project. J. Biocomm. vol. 18 no. 2 (1991) pp.14
Stewart, J.E.: IsoView: An Interactive Software System for the Construction and Visualization of Three-Dimensional Anatomical Surfaces. Va. Med Q. vol. 121 no. 4 (1994) pp. 256
Lorensen, W.E. and Cline, H.E.: Marching Cubes: A High Resolution 3D Surface Construction Algorithm. Comput. Graphics, vol. 21 no. 4 (1987) 163–169
Stewart, J.E., Samareh, J.A., and Broaddus, W.C.: Border Case Comparison: A Topological Solution to the Ambiguity of Marching Cubes. IEEE Comp. Graphics, Submitted.
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© 1996 Springer-Verlag Berlin Heidelberg
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Stewart, J.E., Broaddus, W.C., Johnson, J.H. (1996). Rebuilding the visible man. In: Höhne, K.H., Kikinis, R. (eds) Visualization in Biomedical Computing. VBC 1996. Lecture Notes in Computer Science, vol 1131. Springer, Berlin, Heidelberg. https://doi.org/10.1007/BFb0046939
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DOI: https://doi.org/10.1007/BFb0046939
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Publisher Name: Springer, Berlin, Heidelberg
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Online ISBN: 978-3-540-70739-4
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