State-estimation in a pursuit-evasion-game with incomplete information-exchange
Treated is a class of pursuit-evasion-games with incomplete information-exchange. After describing the game optimal strategies for several information-patterns are given based on a geometrical approach. Then attention is focussed on a game in which some of the opponent's statevariables and his strategy are unknown. The player-system is approximated by another system to which observer-theory can be applied. Observability is discussed and several conditions for complete observability of the approximated system are given.
The practical application of the theory stated above is shown on a numerical example. Quality of the observation and the influence of the observation-error on the termination of the game are discussed.
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