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Intersecting polyhedra

  • Computing Visibility Maps
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Ray Shooting, Depth Orders and Hidden Surface Removal

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 703))

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Mark de Berg

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© 1993 Springer-Verlag Berlin Heidelberg

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(1993). Intersecting polyhedra. In: de Berg, M. (eds) Ray Shooting, Depth Orders and Hidden Surface Removal. Lecture Notes in Computer Science, vol 703. Springer, Berlin, Heidelberg. https://doi.org/10.1007/BFb0029828

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  • DOI: https://doi.org/10.1007/BFb0029828

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-57020-2

  • Online ISBN: 978-3-540-47896-6

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