Seven lessons to teach design
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Design is probably the most important topic to teach in a software engineering course, but it is also the most difficult. Beside trying to formalize the design activity, it seems equally important, from a pedagogical point of view, to understand why design is hard and what its prerequisites are. This paper presents an analysis of actual design errors found in students' projects. These errors fall into seven categories. Each category is analyzed in order to identify the root difficulty and to suggest some pedagogic solutions.
Key-WordsSoftware Engineering Education Teaching Design Couarail
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