Abstract
Over the previous years, mainly based on the results of experimental studies that showed that gamification can bring about poor results depending on how it was planned and applied, studies began to investigate how to improve the design of gamification systems through tailored gamification. They also present and discuss the results from the use of adapted, tailored, and customized gamified educational systems for the users. Although it is still a new research field and with few studies, some results can already be stated. In order to present and discuss recent studies in the field of tailored gamification, especially (but not exclusively) concerning the tailoring of gamification in educational systems, we present in this chapter a literature review with an overview of studies on tailored gamification, showing the main results obtained in these studies and a discussion about the conclusions presented.
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Oliveira, W., Bittencourt, I.I. (2019). Research Advances on Tailored Gamification. In: Tailored Gamification to Educational Technologies. Springer, Singapore. https://doi.org/10.1007/978-981-32-9812-5_3
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DOI: https://doi.org/10.1007/978-981-32-9812-5_3
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