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Abstract

In general, serious game usability testing aims to assess whether a serious game is usable to the intended users. Failure to design a usable serious game could influence the player’s experience and give negative impact on the overall quality and success of a serious game. A serious game prototype called my-CEN had been developed and this paper aims to report on the findings discovered from the usability testing. User methods approach namely observational analysis and survey-based were applied in this research work. The instruments used in this study were validated through pilot study and total of 35 participants from Universiti Teknologi PETRONAS (UTP) involved in the usability testing. In summary, the analyses from both approaches suggest that my-CEN serious game passed the usability testing requirements thus, the serious game is usable to the intended users.

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Correspondence to M. Ariffin Mazeyanti .

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Mazeyanti, M.A., Wan Fatimah, W.A., Suziah, S. (2016). Usability Testing for Culturally-Enhanced Serious Game. In: Fook, C., Sidhu, G., Narasuman, S., Fong, L., Abdul Rahman, S. (eds) 7th International Conference on University Learning and Teaching (InCULT 2014) Proceedings. Springer, Singapore. https://doi.org/10.1007/978-981-287-664-5_35

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  • DOI: https://doi.org/10.1007/978-981-287-664-5_35

  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-287-663-8

  • Online ISBN: 978-981-287-664-5

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