Skip to main content

Teaching Complex Theoretical Subjects Using Digital Game-Based Learning in the Faculty of Creative Industries, UTAR

  • Conference paper
7th International Conference on University Learning and Teaching (InCULT 2014) Proceedings

Abstract

Base on the constructivist theory of education, digital game-based learning (DGBL) can be applied to most subjects and skill level as it has the ability to connect educational content via computer technology and games. This review explores the differences between an established delivery method- (lectures and tutorials) and interactive delivery method- (collaborative learning and game-based study material) that conveys theoretical content for tertiary level subject. Results from this research will determine the learning outcome of individual students. The study investigates the effectiveness of a collaborative learning environment where students contribute to the game-based study tool design content which aids in their study of complex and theoretical content. This provides them a platform to collaborate and use familiar devices such as the Internet, discussion group and game-based study tools. A pre-test paper and questionnaire of the content area will assist in determining the outcome of the students’ performance scores from each group (traditional vs collaborative).

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 219.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  • Bisso, C., & Luckner, J. (1996). Fun in learning: The pedagogical role of fun in adventure education. The Journal of Experiential Education, 19(2), 108–112.

    Article  Google Scholar 

  • Creswell, J. W., & Clark, V. L. (2001). Designing and conducting mixed methods research (2nd ed.). Thousand Oaks: Sage.

    Google Scholar 

  • Fink, A. (1995). How to ask survey questions (Vol. 2). Thousand Oaks/London: Sage Publications.

    Google Scholar 

  • Klopfer, E., Osterweil, S., & Salen, K. (2009). Moving learning games forward. The Education Arcade, Massachusetts Institute of Technology. Available at http://education.mit.edu/papers/MovingLearningGamesForward_EdArcade.pdf

  • Lofland, J. (1976). Doing social life: The qualitative study of human interaction in natural settings. New York: Wiley.

    Google Scholar 

  • Marlow, C. (1993). Research methods for generalist social work (2nd ed.). Pacific Grove: Brooks/Cole Publishing Company.

    Google Scholar 

  • Peterson, R. A. (2000). Constructing effective questionnaires. Thousand Oaks/London: Sage Publications.

    Google Scholar 

Download references

Acknowledgements

Conducting this research has always been a fascinating experience and journey for us. My greatest gratitude goes to UTAR Research Fund for funding this research. I would also like to thank my co-researchers who have been with me through the ups and downs while working on this paper. Finally, thank you to all the students who participated in this research. Without their full support and sincere feedback, this research would not have made it on time.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Wan Irma Sabrina Idris .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2016 Springer Science+Business Media Singapore

About this paper

Cite this paper

Idris, W.I.S., Hamzah, H., Ahmad, A.M., Zaki, S. (2016). Teaching Complex Theoretical Subjects Using Digital Game-Based Learning in the Faculty of Creative Industries, UTAR. In: Fook, C., Sidhu, G., Narasuman, S., Fong, L., Abdul Rahman, S. (eds) 7th International Conference on University Learning and Teaching (InCULT 2014) Proceedings. Springer, Singapore. https://doi.org/10.1007/978-981-287-664-5_12

Download citation

  • DOI: https://doi.org/10.1007/978-981-287-664-5_12

  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-287-663-8

  • Online ISBN: 978-981-287-664-5

  • eBook Packages: EducationEducation (R0)

Publish with us

Policies and ethics