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Play It Safe; A Situational Game for Occupational Safety

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Subconscious Learning via Games and Social Media

Part of the book series: Gaming Media and Social Effects ((GMSE))

Abstract

This chapter describes the design choices and theoretical constructs that have led to the development of an occupational safety game, going by the name Play it Safe. Play it Safe is a tower defense game that uses situational data collected by employees, during their daily work, to impact the parameters of the video game. These data are gathered through a safety campaign named, Count Yourself Lucky (CYL) to quantify the amount of times employees used the supplied safety technique [Stop, Think, Act, Review (STAR)]. Play it Safe, as a form of situational gaming and as a behavioral change support system (BCSS), through metaphorical re-contextualization attempts to create parameters for similar decision making encountered in the work environment and implicitly reinforce the training of the STAR protocol and conservative decision making. Play it Safe aims to improve employees’ situational awareness, creating a shared mental model and bottom–up accountability, meant to improve and align (shared) safety behaviors.

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Acknowledgments

The work described in this paper has been supported in part by the RAAK SIA project Play it Safe (273). The authors gratefully thank the project members for the numerous discussions and their valuable contributions to the design and testing of Play it Safe.

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Correspondence to Bard O. Wartena .

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Wartena, B.O., Kuipers, D.A., van Dijk, H.W. (2015). Play It Safe; A Situational Game for Occupational Safety. In: Sourina, O., Wortley, D., Kim, S. (eds) Subconscious Learning via Games and Social Media. Gaming Media and Social Effects. Springer, Singapore. https://doi.org/10.1007/978-981-287-408-5_2

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  • DOI: https://doi.org/10.1007/978-981-287-408-5_2

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