Skip to main content

A Survey Analysis: Students’ Interest in Simplification Game Development Tools for Creative Learning

  • Conference paper
Taylor’s 7th Teaching and Learning Conference 2014 Proceedings

Abstract

Game development tools and life cycles are complicated nowadays, creating barriers of entry for students and thus eliminating a potential creative platform for a majority of students. Students’ attitude toward game development apparently are lack of interest. Creative potential among students remains largely untapped without a platform for creative development and engagement. Therefore, a survey analysis is conducted to identify current game development tools that can facilitate in the simplification of game development for students. Hence, students’ perception on game development and their interest in engagement with it will be understood, and obstacles and hurdles they face in embracing it will be determined. Finally, the survey results will help to establish learning possibilities and solutions that can be incorporated into a university program from these tools that can invigorate creative talents of students. This paper will present literature reviews on game development-based learning and its application in education field. The analysis and findings from the survey on user’s perceptions on applying game-based learning in education, their interest in game development courses and their perception of game development-based learning will be discussed. The specific features of game development tool are also evaluated and rated by the respondents. We hope the survey analysis can help to improve enrolment and reduce attrition rates from students as students are engaged in creative learning and content creation.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  • Beaubouef, T., & Mason, J. (2005). Why the high attrition rate for computer science students: Some thoughts and observations. SIGCSE Bulletin, 37, 103–106.

    Article  Google Scholar 

  • Jeon, J., Kim, K., & Jung, S. (2012). A study on the game programming education based on educational game engine at school. Journal of Education & Learning, 1(2).

    Google Scholar 

  • McGill, M. (2008). Critical skills for game developers: An analysis of skills sought by industry. In Proceedings of the 2008 conference on future play: Research, play, share, pp. 89–96.

    Google Scholar 

  • Sharples, M. (2000). The design of personal mobile technologies for lifelong learning. Computers & Education, 34(3), 177–193.

    Article  Google Scholar 

  • Skrzyszewski, A., Swacha, J., & Syslo, W. (2010). Computer game design classes: The students’ and professionals’ perspectives. Informatics in Education-An International Journal, 9(2), 249–260.

    Google Scholar 

  • Wu, B., & Wang, A. (2012). A guideline for game development-based learning: a literature review. International Journal of Computer Games Technology 8, 1–20.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Seng Yue Wong .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2015 Springer Science+Business Media Singapore

About this paper

Cite this paper

Wong, S.Y., Tee, W.J., Nagappan, S.D., Sien, KS. (2015). A Survey Analysis: Students’ Interest in Simplification Game Development Tools for Creative Learning. In: Tang, S., Logonnathan, L. (eds) Taylor’s 7th Teaching and Learning Conference 2014 Proceedings. Springer, Singapore. https://doi.org/10.1007/978-981-287-399-6_33

Download citation

Publish with us

Policies and ethics