Abstract
Gasing is one of the Malay traditional heritage games. It involves a combination of two players and a product called the spinning top. This product has been recognized as an intangible traditional game produced by the National Heritage Department, while the National Craft Malaysia has categorized Gasing as one of the art crafts in folk games category. In Malaysia, until now no research has been done in analyzing the designing process to achieve the longest time of the spinning gasing when playing such a game. As such, this research aims to explore the physical characteristic of “Gasing” design and to identify the design process and product development of this craft. The research has been conducted via interview sessions with “Gasing” craftsmen in Malacca, Perak, Kelantan, Johor, and Pahang. The observation method of data was carried out from the “Gasing” craftsmen in order to analyze the making of the product in detail. The research outcomes will be recorded as guidance in developing the commercialized ‘Gasing’ which also aims to contribute as an alternative way to preserve the genuineness and the popularity of this game in the future folk games product.
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Acknowledgment
The authors would like to acknowledge the Universiti Teknologi MARA (UiTM) for the financial support under the Research Intensive Faculty Grant.
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Mohd Omar, N.F., Yusoff, M.F., Rusman, M.S., Zainol, A.S. (2015). “Gasing” as a Commercialized Game Product in Malaysia. In: Hassan, O., Abidin, S., Legino, R., Anwar, R., Kamaruzaman, M. (eds) International Colloquium of Art and Design Education Research (i-CADER 2014). Springer, Singapore. https://doi.org/10.1007/978-981-287-332-3_12
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DOI: https://doi.org/10.1007/978-981-287-332-3_12
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