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Investigating the Relationship Between Students’ Attitude Towards Video Production Project and Their Generic Skills Enhancement

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New Media, Knowledge Practices and Multiliteracies

Abstract

Over the past decade there has been a growing concern for higher education to pay greater attention to the development of students’ generic skills. The development of generic skills requires learning settings that focus on process and student-centered learning. According to the potential benefits of using role-playing and video production as learning activity, it is presumed that integrating the two into curriculum creates a good platform that helps in the development of various types of generic skills. As prior research demonstrated that students’ attitude towards learning would have a direct influence on students’ learning behavior and outcome, this research study aims to investigate the relationship between students’ attitude towards role-playing video production project (RVP) and the improvement of students’ generic skills. This study also examines if there is any association between students’ perception of using smartphones in learning and their generic skills enhancement.

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Correspondence to Heidi Fung .

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Appendix: Survey Instrument Items

Appendix: Survey Instrument Items

 

Constructs: items

M

SD

aCumulative percent

Student’s attitude towards the video production project (ATT)

(Adopted from Cox et al. 2010; Greene and Crespi 2012)

ATT1

It was an innovative assignment

4.71

1.164

61.6

ATT2

It was an enjoyable experience

4.66

1.206

55.6

ATT3

It was a fair assessment task

4.43

1.105

46.6

ATT4

I am glad that I have involved in the project

4.65

1.097

53

ATT5

It was an interesting experience

4.74

1.187

59.6

ATT6

It was a useful experience

4.49

1.142

49.7

ATT7

It was a positive learning experience

4.84

0.990

62.7

Student’s perception of using smartphone in learning (PHO)

(Adopted from Greene and Crespi 2012)

PHO1

In general, smartphone is a valuable tool in my university study

5.36

1.012

82.0

PHO2

Using smartphone to do learning task is interesting

4.82

1.118

62.7

PHO3

Using smartphone to do learning task is innovative

4.74

1.155

56.7

PHO4

Using smartphone to do learning task is motivating

4.65

1.238

50.3

Student’s perceived improvement in generic skill (GEN)

(Adopted from Kember and Leung 2009)

GEN1

(Critical thinking) I have become more willing to consider different points of view

4.75

0.969

63.3

GEN2

(Self-management learning) I have become more confident of my ability to pursue further learning

4.55

1.033

48.7

GEN3

(Adaptability) I have learnt how to be more adaptable

4.79

0.945

62.0

GEN4

(Adaptability) I have become more willing to change my views and accept new ideas

4.85

1.052

65.3

GEN5

(Problem-solving) I have improved my ability to use knowledge to solve problems in my study

4.78

0.929

64.5

GEN6

(Communication skills) I have developed my ability to communicate effectively with others

4.94

0.964

68.0

GEN7

(Communication skills) I have improved my ability to express ideas

4.83

0.979

64.7

GEN8

(Interpersonal skills and group work) I have learnt to become an effective team member

4.91

0.929

71.3

GEN9

(Interpersonal skills and group work) I feel confident in dealing with a wide range of people

4.77

1.071

65.3

  1. a Note: cumulative percent of respondents who have chosen 5, 6, or 7 (i.e., agree to strongly agree)

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Fung, H., Ma, W.W.K. (2015). Investigating the Relationship Between Students’ Attitude Towards Video Production Project and Their Generic Skills Enhancement. In: Ma, W., Yuen, A., Park, J., Lau, W., Deng, L. (eds) New Media, Knowledge Practices and Multiliteracies. Springer, Singapore. https://doi.org/10.1007/978-981-287-209-8_22

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