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Surfacing Intuitions Through Visual Novels

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Abstract

Currently in Singapore, there are an increasing number of ways ICT can be utilised in teaching. This research seeks to examine the viability of a visual novel as a medium for learning and its application in the education syllabus in Singapore. Such a concept is relatively new as not much research has been done to test the practicality of using a visual novel as an education medium. This study made use of a visual novel which revolves around decision making and educational paths, as well as a post-play dialogic discussion with the players of the visual novel.

This study has revealed that the visual novel coupled with a post-play discussion is similar to an e-workbook, which encourages a more active – rather than passive – learning style. With further development, the visual novel concept has the potential to be very versatile as it can be applied to a wide range of different topics and may be suited for audiences of various age groups.

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Acknowledgements

We are grateful to Nur Afiqah binte Mohd Khalid for providing the artwork for the visual novel.

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Correspondence to Richard Lee .

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Appendix: Examples of Questions to Facilitate Dialogic Discussion

Appendix: Examples of Questions to Facilitate Dialogic Discussion

  • Do you think Dan would be successful in the future after his school life? Why?

  • If you were Dan, what would be the first thing to do after JC/polytechnic?

  • What are your thoughts about the visual novel you have just experienced?

  • What do you think its objectives are/were?

  • To what extent do you think the visual novel succeeded in its objectives? How/How not?

  • In your preceding response, you made reference to “....”. Could you elaborate on what you meant by that? In what way do you think “…” is critical to helping one understand [imputed objectives]?

  • Since you see “…” as critical to [imputed objective], how would you go about building it into a similar game narrative?

  • What might some of the reasons be behind your design decisions in your hypothetical attempt to help others approach the issue of [imputed objective] in the way you have just recommended?

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© 2015 Springer Science+Business Media Singapore

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Lee, R., Chia, G. (2015). Surfacing Intuitions Through Visual Novels. In: Lim, K. (eds) Disciplinary Intuitions and the Design of Learning Environments. Springer, Singapore. https://doi.org/10.1007/978-981-287-182-4_11

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