Skip to main content

Preliminary Study on the Application of Virtual Reality Social Skills Course to Improve the Abilities of Social Skills for Elementary and Junior High School Students with High Functional Autism

  • Conference paper
  • First Online:
Cognitive Cities (IC3 2019)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 1227))

Included in the following conference series:

Abstract

Teaching exceptional students through assistive technology is very important for the cognitive city. Due to the gradual progress of medical treatment and the educational diagnosis, the number of confirmed cases of students with Autism is rising in Taiwan. These students not only demonstrated serious deficits in social skills but also a tremendous lack of understanding of abstract and cognitive concepts. Based on the viewpoints above, the main topic of this research is using “Art Tour with Classmates” as the topic of a story to pair with the main ideas of teaching in Social Skills Curriculum Outline for Disabilities-Related Special Needs Areas in 12-year National Educational Curriculum to develop four virtual reality teaching systems. This study was conducted upon a group of ten autistic students from primary and middle school.

This study aims to understand the effectiveness of virtual reality teaching methods for students’ social skills. After eight weeks of teaching, we used One-way ANOVA to analyze and explain the results of the overall teaching data. It was found that the students’ performance in overall social skills has significantly improved and they made the most progress in “The completeness of sentence-structure”. Thus we effectively improved the integrity of students’ content after the experimental teaching of virtual reality social skills. Finally, through the experimental teaching of virtual reality social skills, students will soon accommodate themselves to the new surroundings and be willing to try their activities.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Craig, A.B., Sherman, W.R., Will, J.D.: Developing Virtual Reality Applications: Foundations of Effective Design. Morgan Kaufmann Books – Elsevier, Burlington (2009)

    Google Scholar 

  2. DiGennaro Reed, F.D., Hyman, S.R., Hirst, J.M.: Applications of technology to teach social skills to children with autism. Res. Autism Spectr. Disord. 5(3), 1003–1010 (2011)

    Article  Google Scholar 

  3. Didehbani, N., Allen, T., Kandalaft, M., Krawczyk, D., Chapman, S.: Virtual reality social cognition training for children with high functioning autism. Comput. Hum. Behav. 62, 703–711 (2016)

    Article  Google Scholar 

  4. Falk-Ross, F., Iverson, M., Gilbert, C.: Teaching and learning approaches for children with asperger’s syndrome: literacy implications and applications. Teach. Except. Child. 36(4), 48–55 (2004)

    Article  Google Scholar 

  5. Ip, H.H.S., et al.: Enhance emotional and social adaptation skills for children with autism spectrum disorder: a virtual reality enabled approach. Comput. Educ. 117, 1–15 (2018)

    Article  Google Scholar 

  6. Kientz, J.A., Hayes, G.R., Abowd, G.D., Grinter, R.E.: From the war room to the living room: decision support for home-based therapy teams. In: Proceedings of the CSCW 2006 Proceedings of the 2006 20th Anniversary Conference on Computer Supported Cooperative Work, pp. 209–218. ACM Press (2006)

    Google Scholar 

  7. Kientz, J.A., Arriaga, R.I., Chetty, M., Hayes, G.R., Richardson, J.: Grow and know: understanding record-keeping needs for tracking the development of young children. In: Proceedings of the CHI 2007, pp. 1351–1360. ACM Press (2007)

    Google Scholar 

  8. Lorenzo, G., Lledó, A., Pomares, J., Roig, R.: Design and application of an immersive virtual system to enhance emotional skills for children with autism spectrum disorders. Comput. Educ. 98(1), 192–205 (2016)

    Article  Google Scholar 

  9. Lal, B., Evren, B., Andrew, R.: Vocational training with immersive virtual reality for individuals with autism: towards better design practices. In: 2016 IEEE 2nd Workshop on Everyday Virtual Reality (WEVR), pp. 21–25 (2016)

    Google Scholar 

  10. Mesa-Gresa, P., Gil-Gomez, H., Lozano-Quilis, J.A., Gil-Gomez, J.A.: Effectiveness of virtual reality for children and adolescents with autism spectrum disorder: an evidence-based systematic review. J. Sens. 98(1), 63–77 (2018)

    Google Scholar 

  11. Matsentidou, S., Poullis, C.: Immersive visualizations in a VR cave environment for the training and enhancement of social skills for children with autism. In: 9th International Conference on Computer Vision Theory and Applications, pp. 230–236. Springer, New York (2014)

    Google Scholar 

  12. Merrell, K.W., Gimpel, G.A.: Social Skills of Children and Adolescents: Conceptualization, Assessment, Treatment. Lawrence Erlbaum Associates Publishers, Mahwah (1998)

    Google Scholar 

  13. Parsons, S., Mitchell, P., Leonard, A.: The use and understanding of virtual environments by adolescents with autistic spectrum disorders. J. Autism Dev. Disord. 34(4), 449–466 (2004)

    Article  Google Scholar 

  14. Parsons, S., Leonard, A., Mitchell, P.: Virtual environments for social skills training: comments from two adolescents with autistic spectrum disorder. Comput. Educ. 47, 186–206 (2006)

    Article  Google Scholar 

  15. Special Education Information Network, special education statistics inquiry. Date of declaration 2016. Accessed 21 Nov 2016, Accessed 21 Jan 2019

    Google Scholar 

  16. Tzanavari, A., Charalambous-Darden, N., Herakleous, K., Poullis, C.: Effectiveness of an immersive virtual environment (CAVE) for teaching pedestrian crossing to children with PDD-NOS. In: 15th IEEE International Conference on Advanced Learning Technologies (ICALT 2015), pp. 423–427 (2015)

    Google Scholar 

  17. Wu, Y.Y.: Autistic Spectrum Disorder, ASD. Taiwanese Society of Child and Adolescent Psychiatry. Health Education. Date of declaration 2016. http://www.tscap.org.tw/TW/NewsColumn/ugC_News_Detail.asp?hidNewsCatID=7&hidNewsID=129. Accessed 24 Dec 2018

Download references

Acknowledgement

This research was supported by the Ministry of Science and Technology (MOST) (MOST 107-2511-H-007-010-MY2). The name of the project is “A study related to the effectiveness of constructing and applying Virtual Reality Teaching System to the social skill training for students with autism.”

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Chia-Chi Yeh .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Singapore Pte Ltd.

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Yeh, CC., Meng, YR. (2020). Preliminary Study on the Application of Virtual Reality Social Skills Course to Improve the Abilities of Social Skills for Elementary and Junior High School Students with High Functional Autism. In: Shen, J., Chang, YC., Su, YS., Ogata, H. (eds) Cognitive Cities. IC3 2019. Communications in Computer and Information Science, vol 1227. Springer, Singapore. https://doi.org/10.1007/978-981-15-6113-9_20

Download citation

  • DOI: https://doi.org/10.1007/978-981-15-6113-9_20

  • Published:

  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-15-6112-2

  • Online ISBN: 978-981-15-6113-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics