Abstract
Since the word maker was introduced to Taiwan, it has caused a great wave of education and activities. The maker movement has been rapidly launched in Taiwan. Both government units and the private sector are building maker space, and also refer to foreign makers. Space all the tools, design courses and publicity Maker education. This study is a study of the operation of each of the founding centers. After waves of the maker movement, the two centers of the Maker Center, which can continue to operate, discuss the operational difficulties and business models, and conduct research on the nine aspects of the business model, trying to analyze the key ways in which it operates to make recommendations.
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Lee, WT., Wu, SY. (2020). The Experience and Gender Differences Between Handheld and Eye-Controlled Virtual Reality. In: Shen, J., Chang, YC., Su, YS., Ogata, H. (eds) Cognitive Cities. IC3 2019. Communications in Computer and Information Science, vol 1227. Springer, Singapore. https://doi.org/10.1007/978-981-15-6113-9_18
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DOI: https://doi.org/10.1007/978-981-15-6113-9_18
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