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The Use of Virtual Reality in Marketing: Exploring the Need for Technology and Language Adaptation to Create High Quality Immersive Experiences

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Marketing and Smart Technologies

Part of the book series: Smart Innovation, Systems and Technologies ((SIST,volume 167))

Abstract

This paper seeks to provide an overview of the current practitioners and scientific knowledge with regard to the use of Virtual Reality in marketing. A literature review was employed to conduct a systematic analysis of 50 sources to comprehensively capture the state of research and implementation of Virtual Reality. Findings reveal, that the majority of articles focus on either area of application or the effectiveness of Virtual Reality versus other media technologies. This paper critiques the current range of VR application and performance measures by proposing an alternate perspective, provided by narrative theory, as derived from the animation and filmmaking industry.

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Correspondence to Markus Rach .

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Rach, M., Scott, R. (2020). The Use of Virtual Reality in Marketing: Exploring the Need for Technology and Language Adaptation to Create High Quality Immersive Experiences. In: Rocha, Á., Reis, J., Peter, M., Bogdanović, Z. (eds) Marketing and Smart Technologies. Smart Innovation, Systems and Technologies, vol 167. Springer, Singapore. https://doi.org/10.1007/978-981-15-1564-4_8

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