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Capturing Human Movements for Simulation Environment

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Methods and Applications for Modeling and Simulation of Complex Systems (AsiaSim 2019)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 1094))

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Abstract

In this paper, we proposed a novel data-driven framework to translate human movements from real-life video feeds into a virtual simulator in Unity 3D. In the proposed framework, YOLOv3 is used for pedestrian detection. Thereafter, a modified offline tracking algorithm with the min-cost flow was built to associate detected pedestrians from frame to frame. Finally, 2D trajectories are produced where a script would translate them into the Unity 3D platform. The proposed framework has the ability to display realistic behavior patterns where we would be able to introduce threats and analyze different strategies for improving evacuation and rescue in disaster situations.

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Correspondence to Chengxin Wang , Muhammad Shalihin Bin Othman or Gary Tan .

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Wang, C., Othman, M.S.B., Tan, G. (2019). Capturing Human Movements for Simulation Environment. In: Tan, G., Lehmann, A., Teo, Y., Cai, W. (eds) Methods and Applications for Modeling and Simulation of Complex Systems. AsiaSim 2019. Communications in Computer and Information Science, vol 1094. Springer, Singapore. https://doi.org/10.1007/978-981-15-1078-6_18

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  • DOI: https://doi.org/10.1007/978-981-15-1078-6_18

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