Abstract
History is often considered by students to involve the unstimulating memorisation of boring events, rather than the intriguing and dramatic narrative of our ever-developing cultural identities. Accordingly, I wanted to see if the use of virtual reality (VR) could more effectively engage students in history lessons, not only by showing them the places and events of the past more vividly, but by offering them access to the perspectives of those who experienced them. For this, I found a theoretical basis in the writings of Kolb and Dale. From asking four students to compare their experiences using VR and written sources, I found the former encouraged very high levels of engagement and the development of substantial interest in the content. VR thus appears to be powerful tool for helping students to develop connections with the past and firing their enthusiasm for historical inquiry and for students lacking the resources for gaining such experiences first hand through travel it also democratises students’ access to a range of historical experiences.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Dale, E. (1970a). A truncated section of the cone of experience. Theory into Practice, 9(2), 96–100.
Dale, E. (1970b). Edgar Dale on audio visual. Theory into Practice, 9(2), 101–105.
De Castell, S., & Jenson, J. (2004). Paying attention to attention: New economies for learning. Educational Theory, 54(4), 381–397. https://doi.org/10.1111/j.0013-2004.2004.00026.x.
Gurvitch, R., & Lund, J. (2014). Animated video clips: Learning in the current generation. Journal of Physical Education, Recreation & Dance, 85(5), 8–17. https://doi.org/10.1080/07303084.2014.897566.
Kolb, D. A. (1984). Experiential learning: Experience as the source of learning and development. Englewood Cliffs, NJ: Prentice-Hall.
Tempchin, J. (2016). How virtual reality will democratize learning. https://readwrite.com/2016/03/23/how-virtual-reality-will-democratize-learning/. Accessed December 8, 2018.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2019 Springer Nature Singapore Pte Ltd.
About this chapter
Cite this chapter
Froese, M. (2019). The Utilisation of Virtual Reality to Engage High School History Students. In: Geng, G., Smith, P., Black, P., Budd, Y., Disney, L. (eds) Reflective Practice in Teaching. Springer, Singapore. https://doi.org/10.1007/978-981-13-9475-1_21
Download citation
DOI: https://doi.org/10.1007/978-981-13-9475-1_21
Published:
Publisher Name: Springer, Singapore
Print ISBN: 978-981-13-9474-4
Online ISBN: 978-981-13-9475-1
eBook Packages: EducationEducation (R0)