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A Depth Map Inpainting Method-Based Background and Texture for RGB-D Image

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Recent Trends in Intelligent Computing, Communication and Devices

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 1006))

Abstract

The rendering technology-based depth map can greatly reduce amount of data in encoding, decoding, and transmission. Similarly, this method is important for synthesizing virtual viewpoints. RGB and depth (RGB-D) image can be acquainted by Microsoft Kinect camera. But hole and noise problems for depth map must be inpainted and improved. In this paper, based on background of RGB-D image and frame difference, the depth map is inpainted. The experimental results show that our method can obtain the better depth map.

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References

  1. Ahn, I., Kim, C.: A novel depth-based virtual view synthesis method for free viewpoint video. IEEE Trans. Broadcast. 59(4), 45–614–626 (2016)

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  2. Wang, Y., Jiang, A., Xu, L.: Kinect depth hole filling algorithm based on K-means. Microprocessors 4:42–44 2015

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  3. Li, L., Zou, B., Zhou, G., et al.: Inpaint and error compensation method for depth image based on optimization estimation. J. Appl. Opt. 39(1), 45–50 (2018)

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Acknowledgements

This research was financially supported by the Youth Foundation of Hebei Educational Committee (QN2015113), the Doctoral Scientific Research Foundation (BKY-2014-04) and the Project of Langfang science and Technology Bureau (2018011002).

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Correspondence to Zhang Yan .

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Yan, Z., Jian, W., Dong-Juan, C. (2020). A Depth Map Inpainting Method-Based Background and Texture for RGB-D Image. In: Jain, V., Patnaik, S., Popențiu Vlădicescu, F., Sethi, I. (eds) Recent Trends in Intelligent Computing, Communication and Devices. Advances in Intelligent Systems and Computing, vol 1006. Springer, Singapore. https://doi.org/10.1007/978-981-13-9406-5_55

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