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A Natural Immersive Closed-Loop Interaction Method for Human–Robot “Rock–Paper–Scissors” Game

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Recent Trends in Intelligent Computing, Communication and Devices

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 1006))

Abstract

The existing Kinect somatosensory games and other human–computer interaction are lack of natural interaction experience. We made research on a natural immersive closed-loop interaction method for human–robot “rock–paper–scissors” game. Kinect was used to make somatosensory dynamic recognition. Mechanical arm was used to make gestures to interact with human and to show the result of the game. System through the development of Modbus master and Modbus slave based on Arduino to control the mechanical arm, and used the multithread concurrent to achieve a better real-time experience. The PC was programmed to determine the outcome and record the result. The natural immersive closed-loop interaction method has the advantages of natural interaction, fast response, and strong expansibility.

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Correspondence to Shan Dai .

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Yuan, X., Dai, S., Fang, Y. (2020). A Natural Immersive Closed-Loop Interaction Method for Human–Robot “Rock–Paper–Scissors” Game. In: Jain, V., Patnaik, S., Popențiu Vlădicescu, F., Sethi, I. (eds) Recent Trends in Intelligent Computing, Communication and Devices. Advances in Intelligent Systems and Computing, vol 1006. Springer, Singapore. https://doi.org/10.1007/978-981-13-9406-5_14

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