Abstract
The application of augmented reality in the field of education is increasing in popularity due to its unique characteristic of embedding digital information into the real-life environment. With better simulation and presentation, this had improved students’ engagement in the learning process, resulting in a better learning experience and learning performance for students. In this chapter, two research involved in applying and designing different augmented reality applications in different learning subjects for elementary school students are presented (i.e., science and cultural study). These two research utilized different approaches in terms of pedagogy and augmented reality application design to fulfil the requirement for different learning subjects. A discussion on the benefits of each augmented reality application designed for each learning subject is shared, along with the shortcomings and improvements that could be done to further improve each application’s design. With the collaboration with elementary schoolteachers throughout these two research, a discussion on key items in the process of selecting the usage of different augmented reality applications in designing learning activities for different learning subjects is also discussed in the chapter.
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Acknowledgements
This work was supported by the Intelligent Electronic Commerce Research Center from The Featured Areas Research Center Program within the framework of the Higher Education Sprout Project by the Ministry of Education (MOE) in Taiwan.
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Chew, S.W., Chen, NS. (2019). Designing Learning Activities Using Different Augmented Reality Applications for Different Learning Subjects for Elementary Students. In: DĂaz, P., Ioannou, A., Bhagat, K., Spector, J. (eds) Learning in a Digital World. Smart Computing and Intelligence. Springer, Singapore. https://doi.org/10.1007/978-981-13-8265-9_12
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