Abstract
Serious games (SG) have been successfully included in special education to enhance existing teaching methods. In particular, researchers have developed serious games to enhance the acquisition and improvement of social, emotional, practical, and cognitive skills for young children, students, and adults with autism spectrum disorder (ASD). In order to develop successful serious games, it is important to thoroughly plan the design process. Therefore, design decisions and principles need to be determined to fit the requirements of the game solution. In this paper, design guidelines and principles are extracted from existing serious games for people with ASD. These design guidelines and principles are also analyzed in the context of common SG design frameworks. The outcome of the analysis can be used both for informing existing SG design frameworks and as a foundation of a new design framework for SG targeted to people with ASD.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Hulme, C., Snowling, M. J.: Developmental Disorders of Language Learning and Cognition. Wiley (2013)
Baron-Cohen, S., Wheelwright, S., Skinner, R., Martin, J., Clubley, E.: The autism-spectrum quotient (AQ): Evidence from asperger syndrome/high-functioning autism, malesand females, scientists and mathematicians. J. Autism Dev. Disord. 31(1), 5–17 (2001)
Howlin, P., Goode, S., Hutton, J., Rutter, M.: Adult outcome for children with autism. J. Child Psychol. Psychiatry 45(2), 212–229 (2004)
Tsikinas, S., Xinogalos, S., Satratzemi, M., Kartasidou, L.: Using serious games for promoting blended learning for people with intellectual disabilities and autism: literature vs reality. In: Interactive Mobile Communication, Technologies and Learning, pp. 563–574. Springer (2017)
Connolly, T.M., Boyle, E.A., MacArthur, E., Hainey, T., Boyle, J.M.: A systematic literature review of empirical evidence on computer games and serious games. Comput. Educ. 59(2), 661–686 (2012)
Tsikinas, S., Xinogalos, S.: Studying the effects of computer serious games on people with intellectual disabilities or autism spectrum disorder: a systematic literature review. J. Comput. Assist. Learn. 35(1), 61–73 (2019)
Van Staalduinen, J.P., de Freitas, S.: A game-based learning framework: Linking game design and learning. Learning to play: exploring the future of education with video games 53, 29–54 (2011)
Yusoff, A., Crowder, R., Gilbert, L., Wills, G.: A conceptual framework for serious games. In: 9th IEEE International Conference on Advanced Learning Technologies, ICALT, pp. 21–23. IEEE (2009)
Annetta, L.A.: The “I’s” have it: A framework for serious educational game design. Rev. General Psychol. 14(2), 105–112 (2010)
De Freitas, S., Jarvis, S.: A framework for developing serious games to meet learner needs. In: Interservice/Industry Training, Simulation and Education Conference Florida (2006)
Ibrahim, R., Jaafar, A.: Educational games (EG) design framework: combination of game design, pedagogy and content modeling. In: International Conference on Electrical Engineering and Informatics, vol. 1, pp. 293–298. IEEE (2009)
Salen, K., Zimmerman, E.: Rules of Play: Game Design Fundamentals. The MIT Press, Cambridge, Massachusetts (2004)
Khowaja, K., Salim, S.S.: Serious game for children with autism to learn vocabulary: an experimental evaluation. Int. J. Human–Comput. Interact. 1–26 (2018)
Tsikinas, S., Xinogalos, S.: Designing effective serious games for people with intellectual disabilities. In: Global Engineering Education Conference, pp. 1896–1903. IEEE (2018)
Kwon, J., Lee, Y.: Serious games for the job training of persons with developmental disabilities. Comput. Educ. 95, 328–339 (2016)
Marchetti, E., Valente, A.: A tangible digital installation in the classroom: role play and autistic children. In: European Conference on Games Based Learning, pp. 346. Academic Conferences International Limited (2015)
Tsai, T.W., Lin, M.Y.: An application of interactive game for facial expression of the autisms. In Edutainment Technologies. In: Educational Games and Virtual Reality/Augmented Reality Applications, pp. 204–211. Springer Berlin Heidelberg (2011)
Yan, F.: A sunny day: Ann and ron’s world an ipad application for children with autism. In: Serious Games Development and Applications, pp. 129–138. Springer Berlin, Heidelberg (2011)
Ribeiro, P.C., Raposo, A.B.: ComFiM: a game for multitouch devices to encourage communication between people with autism. In: IEEE 3rd International Conference on Serious Games and Applications for Health (SeGAH), pp. 1–8. IEEE (2014)
Christinaki, E., Vidakis, N., Triantafyllidis, G.: A novel educational game for teaching emotion identification skills to preschoolers with autism diagnosis. Comput. Sci. Informat. Syst. 11(2), 723–743 (2014)
Daouadji-Amina, K., Fatima, B.: MEDIUS: a serious game for autistic children based on decision system. Simulat. Gaming (2018)
Deriso, D., Susskind, J., Krieger, L., Bartlett, M.: Emotion mirror: a novel intervention for autism based on real-time expression recognition. In: European Conference on Computer Vision, pp. 671–674. Springer, Berlin, Heidelberg (2012)
Fridenson-Hayo, S., Berggren, S., Lassalle, A., Tal, S., Pigat, D., Meir-Goren, N., O’Reilly, H., Ben-Zur, S., Bölte, S., Baron-Cohen, S., Golan, O.: ‘Emotiplay’: a serious game for learning about emotions in children with autism: results of a cross-cultural evaluation. Eur. Child Adolesc. Psychiatry 26(8), 979–992 (2017)
Caria, S., Paternò, F., Santoro, C., Semucci, V.: The design of web games for helping young high-functioning autistics in learning how to manage money. Mobile Netw. Appl. 1–14 (2018)
Chang, M., Kuo, R., Lyu, C.W., Heh, J.S.: A situated game for autistic children learning activities of daily living. In: IEEE 4th International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), pp. 217–220. IEEE (2012)
Garzotto, F., Gelsomini, M., Oliveto, L., Valoriani, M.: Motion-based touchless interaction for ASD children: a case study. In: Proceedings of the 2014 International Working Conference on Advanced Visual Interfaces, pp. 117–120. ACM (2014)
Politis, Y., Olivia, L., Olivia, T., Sung, C.: Involving people with autism in development of virtual world for provision of skills training. Int. J. E-Learning Distance Educat. 32(2) (2017)
Bernardini, S., Porayska-Pomsta, K., Smith, T.J.: ECHOES: an intelligent serious game for fostering social communication in children with autism. Inf. Sci. 264, 41–60 (2014)
Piper, A.M., O’Brien, E., Morris, M. R., Winograd, T.: SIDES: a cooperative tabletop computer game for social skills development. In: 20th Anniversary Conference on Computer Supported Cooperative Work, pp. 1–10. ACM (2006)
Perera, N.T., Wijerathne, I.S., Wijesooriya, et al.: A game based learning approach to enrich the special education in Sri Lanka. ICTer 7(2) (2014)
Rahman, M.M., Ferdous, S.M., Ahmed, S.I.: Increasing intelligibility in the speech of the autistic children by an interactive computer game. In: IEEE International Symposium on Multimedia (ISM), pp. 383–387, IEEE (2010)
Bamasak, O., Al-Tayari, H., Al-Harbi, S., Al-Semairi, G., Abu-Hnaidi, M.: Improving autistic children’s social skills using virtual reality. In: International Conference of Design, User Experience, and Usability, pp. 342–351. Springer Berlin, Heidelberg (2013)
Tan, C.T., Harrold, N., Rosser, D.: Can you CopyMe?: an expression mimicking serious game. In: SIGGRAPH Asia Symposium on Mobile Graphics and Interactive Applications, p. 73. ACM (2013)
Tanaka, J.W., Wolf, J.M., Klaiman, C., Koenig, K., Cockburn, J., Herlihy, L., Brown, C., Stahl, S., Kaiser, M.D., Schultz, R.T.: Using computerized games to teach face recognition skills to children with autism spectrum disorder: the Let’s Face It! program. J. Child Psychol. Psychiatry 51(8), 944–952 (2010)
Davis, M., Otero, N., Dautenhahn, K., Nehaniv, C.L., Powell, S.D.: Creating a software to promote understanding about narrative in children with autism: reflecting on the design of feedback and opportunities to reason. In: IEEE 6th International Conference on Development and Learning, (ICDL), pp. 64–69. IEEE (2007)
Kerns, K.A., Macoun, S., MacSween, J., Pei, J., Hutchison, M.: Attention and working memory training: a feasibility study in children with neurodevelopmental disorders. Appl. Neuropsychol. Child 1–18 (2016)
Acknowledgements
This research is funded by the University of Macedonia Research Committee as part of the “Principal Research 2019” funding program.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2019 Springer Nature Singapore Pte Ltd.
About this paper
Cite this paper
Tsikinas, S., Xinogalos, S. (2019). Design Guidelines for Serious Games Targeted to People with Autism. In: Uskov, V., Howlett, R., Jain, L. (eds) Smart Education and e-Learning 2019. Smart Innovation, Systems and Technologies, vol 144. Springer, Singapore. https://doi.org/10.1007/978-981-13-8260-4_43
Download citation
DOI: https://doi.org/10.1007/978-981-13-8260-4_43
Published:
Publisher Name: Springer, Singapore
Print ISBN: 978-981-13-8259-8
Online ISBN: 978-981-13-8260-4
eBook Packages: Intelligent Technologies and RoboticsIntelligent Technologies and Robotics (R0)