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A Development of Instructional Games for Education Students

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Smart Education and e-Learning 2019

Part of the book series: Smart Innovation, Systems and Technologies ((SIST,volume 144))

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Abstract

This research was experimental research. The objectives were to develop and find the efficiency of instructional games for education of students and to find the students’ satisfaction toward such games. The samples selected by purposive sampling method were 40 students in the Faculty of Education, Suan Sunandha Rajabhat University, Bangkok, Thailand in the academic year 1/2018. The tools used in this research were unit exercises, a posttest, and questionnaires for investigating experts’ opinions and students’ satisfaction toward instructional games. The results found that the efficiency of the developed instructional games was 80.53/81.82, which was higher than the criteria of 80/80. The students’ satisfaction was at an excellent level (\( \overline{\text{x}} \) = 4.55, S.D. = 0.75). It was revealed that developed instructional games could be used appropriately. From the learning achievement of the students and after the instructional games, the t-value equaled 41.60 with the posttest scores higher than the previous level with a statistical significance of 0.05.

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Acknowledgements

This research was supported by Suan Sunandha Rajabhat University (SSRU). Special thanks are offered to all experts and students of SSRU who helped and supported this project.

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Correspondence to Chaiwat Waree .

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Waree, C. (2019). A Development of Instructional Games for Education Students. In: Uskov, V., Howlett, R., Jain, L. (eds) Smart Education and e-Learning 2019. Smart Innovation, Systems and Technologies, vol 144. Springer, Singapore. https://doi.org/10.1007/978-981-13-8260-4_11

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