Abstract
The term “wadakamari” in this paper means to switch one’s own viewpoint one after another without seeing it as perfect. We design and carry out “wadakamari gaming” which promotes players have wadakamari in consensus building process and make proposals for a better consensus building way. In this research, we focus on the concept of contingency as a factor that causes wadakamari. The contingencies concerning both the dilemma structure of the consensus building problem and differences of viewpoints between people seem to promote subjects have wadakamari. Therefore, in this research, we design wadakamari gaming in which players deal with a dilemma problem with compact city as the theme and aim for consensus building. We evaluated players’ behavior by preparing six indicators concerning wadakamari. As a result, it became clear that the players tend to have wadakamari by confronting the emphasized dilemma structure or facing differences between the players’ viewpoints. In addition, consistency was confirmed between the wadakamari indicators.
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Oyamada, S., Ishikawa, R., Kumagai, S., Kitani, S. (2019). Wadakamari Gaming Which Promotes Players’ Viewpoint Switching in Consensus Building. In: Hamada, R., et al. Neo-Simulation and Gaming Toward Active Learning. Translational Systems Sciences, vol 18. Springer, Singapore. https://doi.org/10.1007/978-981-13-8039-6_35
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DOI: https://doi.org/10.1007/978-981-13-8039-6_35
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