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Board Game for Collective Learning on Green Roof Ecosystem Services

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Neo-Simulation and Gaming Toward Active Learning

Abstract

“The green roof game” was created for collective learning on green roof ecosystem services. The ultimate goal was to raise awareness of people to increase urban green space. The game was composed of a gameboard and artefacts including 3D-tokens of trees, shrubs, herbs, grass, ponds, and solar panels. Each token contained an ecosystem service point. Each gaming session was begun by the players answering the pretest. Then, they were asked to construct their own green roof. After finishing, the players were asked to calculate the ecosystem service score of their roof in four dimensions followed by completing the posttest. A debriefing was then conducted. This game was implemented with 285 participants. The results showed that this game could facilitate participants’ understanding on green roof ecosystem services. Players suggested to have more plant species to make the game be more fun and real. They also suggested the researchers create an online computer version for greater public use.

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Acknowledgement

The authors would like to thank the 90th Anniversary of Chulalongkorn University, Ratchadaphiseksomphot Endowment Fund (GCU-GR1125603028D No. 25) and Department of Biology, Faculty of Science for the budgetary support.

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Phoomirat, R., Akkapiphat, J., Dumrongrojwatthana, P. (2019). Board Game for Collective Learning on Green Roof Ecosystem Services. In: Hamada, R., et al. Neo-Simulation and Gaming Toward Active Learning. Translational Systems Sciences, vol 18. Springer, Singapore. https://doi.org/10.1007/978-981-13-8039-6_18

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  • DOI: https://doi.org/10.1007/978-981-13-8039-6_18

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  • Print ISBN: 978-981-13-8038-9

  • Online ISBN: 978-981-13-8039-6

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