Abstract
Most engineering students have less motivation to learn business management skills and knowledge because they have never learned them and might imagine that they are difficult. To resolve the two difficulties above simultaneously, the authors have been developing original analogue business games since 2007: BASE business games. The authors created the BASE Supply Chain Collaboration Games (BASE-SCC), which are specified for learning supply chain collaboration. These business games require that students form teams and manage simulated companies as smartphone assemblers. The authors applied the games for students at Sirindhorn International Institute of Technology (SIIT), Thammasat University. The results of questionnaire analysis demonstrate that the participants enjoyed the games and acquired necessary management skills through the game experiences. Furthermore, the authors confirmed that the games have reproducibility as educational materials.
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References
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Kaneko, T., Hamada, R., Hiji, M. (2019). Business Game Promoting Supply Chain Collaboration Education at Universities. In: Hamada, R., et al. Neo-Simulation and Gaming Toward Active Learning. Translational Systems Sciences, vol 18. Springer, Singapore. https://doi.org/10.1007/978-981-13-8039-6_13
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DOI: https://doi.org/10.1007/978-981-13-8039-6_13
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