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A Novel Learning-to-Rank Method for Automated Camera Movement Control in E-Sports Spectating

  • Hendi Lie
  • Darren LukasEmail author
  • Jonathan Liebig
  • Richi Nayak
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 996)

Abstract

The popularity of modern competitive gaming (or e-sports) has skyrocketed in the past decade. A key part of e-sports is the spectating experience where fans watch tournament games through a camera of the observer. Bigger tournaments hire professional human observers with high-end tools to monitor important events in the game map for broadcasting the game. This setup is prone to errors. It results in missing important events within the game and lowers the spectating experience overall. It is also not sustainable in long-term and not affordable for the small-scale tournaments. This paper proposes a novel method of automated camera movement control using the AdaRank learning-to-rank algorithm to find and predict important events so the camera can be focused on time. The Dota 2 game setup and its replay data are used in extensive experimental testing. The proposed method has shown to outperform the accuracy of both a past machine learning approach and a professional team of human observers.

Keywords

E-sports Learning-to-rank Automated camera control Dota 2 

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Copyright information

© Springer Nature Singapore Pte Ltd. 2019

Authors and Affiliations

  • Hendi Lie
    • 1
  • Darren Lukas
    • 1
    Email author
  • Jonathan Liebig
    • 2
  • Richi Nayak
    • 1
  1. 1.Queensland University of TechnologyBrisbaneAustralia
  2. 2.Liebig ProductionsAachenGermany

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