Abstract
The explosion of data that is being generated by our cities is already enormous, and with infrastructure such as the Internet of Things (IoT) providing a never-ending increase in connected devices, there is a need for more efficient and intuitive ways to interact with the information being generated by our urban environment.
By repurposing gaming technology to create highly interactive and visual systems for our buildings and cities, we are gamifying the way we live in our cities.
The development of Barangaroo South in Sydney, Australia, provided a vehicle to test ideas around how Building Information Models can be used to contextualise asset data in 3D space to aid in the building lifecycle visualisation of a city-sized precinct.
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Abbreviations
- AECO:
-
Architecture, Engineering, Construction, and Operations
- AHU:
-
Air Handling Unit
- AR:
-
Augmented Reality
- BIM:
-
Building Information Modelling
- BMS:
-
Building Management System
- FLOPS:
-
Floating Point Operations Per Second
- GB:
-
Gigabyte
- GUI:
-
Graphical User Interface
- HVAC:
-
Heating, Ventilation, and Air Conditioning
- IBMS:
-
Integrated Building Management System
- IoT:
-
Internet of Things
- OBSI:
-
Open Building Systems Integration
- PoC:
-
Proof of Concept
- VDC:
-
Virtual Design and Construct
- VR:
-
Virtual Reality
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Acknowledgement
Thank you to the team at ineni Realtime Pty Ltd for providing the information and image captures of Virtual Barangaroo and the OBSI 3D interface.
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Harkins, J., Heard, C. (2020). Interfacing the City: Mixed Reality as a Form of Open Data. In: Hawken, S., Han, H., Pettit, C. (eds) Open Cities | Open Data. Palgrave Macmillan, Singapore. https://doi.org/10.1007/978-981-13-6605-5_11
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DOI: https://doi.org/10.1007/978-981-13-6605-5_11
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