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Interfacing the City: Mixed Reality as a Form of Open Data

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Open Cities | Open Data

Abstract

The explosion of data that is being generated by our cities is already enormous, and with infrastructure such as the Internet of Things (IoT) providing a never-ending increase in connected devices, there is a need for more efficient and intuitive ways to interact with the information being generated by our urban environment.

By repurposing gaming technology to create highly interactive and visual systems for our buildings and cities, we are gamifying the way we live in our cities.

The development of Barangaroo South in Sydney, Australia, provided a vehicle to test ideas around how Building Information Models can be used to contextualise asset data in 3D space to aid in the building lifecycle visualisation of a city-sized precinct.

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Abbreviations

AECO:

Architecture, Engineering, Construction, and Operations

AHU:

Air Handling Unit

AR:

Augmented Reality

BIM:

Building Information Modelling

BMS:

Building Management System

FLOPS:

Floating Point Operations Per Second

GB:

Gigabyte

GUI:

Graphical User Interface

HVAC:

Heating, Ventilation, and Air Conditioning

IBMS:

Integrated Building Management System

IoT:

Internet of Things

OBSI:

Open Building Systems Integration

PoC:

Proof of Concept

VDC:

Virtual Design and Construct

VR:

Virtual Reality

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Acknowledgement

Thank you to the team at ineni Realtime Pty Ltd for providing the information and image captures of Virtual Barangaroo and the OBSI 3D interface.

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Correspondence to Jeremy Harkins .

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Harkins, J., Heard, C. (2020). Interfacing the City: Mixed Reality as a Form of Open Data. In: Hawken, S., Han, H., Pettit, C. (eds) Open Cities | Open Data. Palgrave Macmillan, Singapore. https://doi.org/10.1007/978-981-13-6605-5_11

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  • DOI: https://doi.org/10.1007/978-981-13-6605-5_11

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  • Publisher Name: Palgrave Macmillan, Singapore

  • Print ISBN: 978-981-13-6604-8

  • Online ISBN: 978-981-13-6605-5

  • eBook Packages: Social SciencesSocial Sciences (R0)

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