Abstract
A virtual reality headset device is developed to get the virtual environment of a real world with the help of VR convertor software. The virtual headset is used to assemble the 3D design of automobile engine part in virtual environment using Autodesk Fusion 360, VR headset, VR convertor (Trinus VR software), Arduino IDE software, ATMEGA 320P, hand gesture reader device, gyro sensors, magnetometer sensor, and 5.7-inch screen display. The programming language used in the present study is Arduino IDE software is C++. The computer read the gesture of gyro sensor with the help of selected codes. The assembly simulation of the costly products can be carried out before actual practice and the financial loss pertaining to accidents and monitory damages can be minimized.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Brough JE, Schwartz M, Gupta SK, Anand DK, Kavetsky R, Pettersen R (2007) Towards the development of a virtual environment- based training system for mechanical assemble operations. Springer-Verlag London Limited (2007) 111:189–206. https://doi.org/10.1007/s10055-007-0076-4
Zhong Y, Shrinzadeh B, Ma W (2005) Solid modelling in a virtual reality environment, Springer. 21:17–40. https://doi.org/10.1007/s00371-0004-0268-9
Arne S, Seokryul K, Daniel W, Ziying T, Sangsu C (2006) CAD- VR geometry and meta data synchronization for design review application. J Zhejiang Univ Sci A 7(9):1482–1491. www.zju.edu.cn/jzus
Weidlich D, Cser L, Polzin T, Cristiano D, Zickner H (2009) Virtual reality approaches for immersive design. Int J Interact Des Manuf (2009) 3:103–108. https://doi.org/10.1007/s12008-009-0063-y
Hilfert T, Konig M (2016) Low-cost virtual reality environment for engineering and construction. A Springer Open J 4:2. https://doi.org/10.1186/s40327-015-0031-5
Wang QH, Huang ZD, Ni JL, Xiong W, Li JR (2016) A novel force rendering approach for virtual assembly of mechanical parts. Int J Adv Manuf Technol (2016) 86:977–988. https://doi.org/10.1007/s00170-015-8255-z
Gao Wei, Shao Xiao-Dong, Liu Huan-Ling (2016) Enhancing fidelity of virtual assembly by considering human factors. Int J Adv Manuf Technol 83:873–886. https://doi.org/10.1007/s00170-015-7628-7
Mengoni M, Germani M, Peruzzini M (2011) Benchmarking of virtual reality performance in mechanics education. Int J Interact Des Manuf 5:103–117. https://doi.org/10.1007/s12008-011-0119-7
Seth A, Vance JM, Oliver JH (2011) Virtual reality for assembly methods prototyping: a review. Virt Real 15:5–20. https://doi.org/10.1007/s10055-009-0153-y
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2019 Springer Nature Singapore Pte Ltd.
About this paper
Cite this paper
Sehgal, A.K., Kumar, V., Kumar, N., Gupta, A. (2019). Assembly of Mechanical Parts in Virtual Environment. In: Prasad, A., Gupta, S., Tyagi, R. (eds) Advances in Engineering Design . Lecture Notes in Mechanical Engineering. Springer, Singapore. https://doi.org/10.1007/978-981-13-6469-3_39
Download citation
DOI: https://doi.org/10.1007/978-981-13-6469-3_39
Published:
Publisher Name: Springer, Singapore
Print ISBN: 978-981-13-6468-6
Online ISBN: 978-981-13-6469-3
eBook Packages: EngineeringEngineering (R0)