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Game Design Frameworks and Evaluating Techniques for Educational Games: A Review

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Research into Design for a Connected World

Part of the book series: Smart Innovation, Systems and Technologies ((SIST,volume 134))

Abstract

The games for education are the subset of serious games whose purpose is to help players to learn about a subject or assist them in learning a skill as they play. As the design and evaluation are the important steps in the life cycle of any software, the same rule is applied to games. Mainly in the educational games, where the fun and content has to be well balanced requires a game design framework and evaluation technique to provide a player with the adequate learning outcome. This paper aims to present the state of art on educational game design frameworks. Each framework is discussed in detail in terms of its game design elements, focus, validation and application. As the adequate learning outcome is the primary objective of the educational game, the evaluation technique used to test the learning outcome is necessary. This review intends to identify the research gaps in the area of educational game design frameworks and evaluation techniques.

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Correspondence to Prasad Bokil .

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Sasupilli, M., Bokil, P., Punekar, R.M. (2019). Game Design Frameworks and Evaluating Techniques for Educational Games: A Review. In: Chakrabarti, A. (eds) Research into Design for a Connected World. Smart Innovation, Systems and Technologies, vol 134. Springer, Singapore. https://doi.org/10.1007/978-981-13-5974-3_24

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  • DOI: https://doi.org/10.1007/978-981-13-5974-3_24

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  • Publisher Name: Springer, Singapore

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  • Online ISBN: 978-981-13-5974-3

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