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Procedural Non-Uniform Cellular Noise

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Mathematical Insights into Advanced Computer Graphics Techniques (MEIS 2016, MEIS 2017)

Abstract

Procedural cellular textures have been widely used in movie production to reproduce various natural and organic looks. The advantage of procedural texture is to trade memory for computer power and obtain potentially unlimited resolution. In this paper, we propose to compute non-uniform density cellular noise by using a procedural quad-tree. We will explain how to efficiently traverse the tree recursively (CPU) and iteratively (CPU and GPU).

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Acknowledgements

The authors would like to thank Dr. Ken Anjyo and the anonymous reviewers for their valuable feedbacks on this paper.

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Correspondence to Alexandre Derouet-Jourdan .

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Jonchier, T., Salvati, M., Derouet-Jourdan, A. (2019). Procedural Non-Uniform Cellular Noise. In: Dobashi, Y., Kaji, S., Iwasaki, K. (eds) Mathematical Insights into Advanced Computer Graphics Techniques. MEIS MEIS 2016 2017. Mathematics for Industry, vol 32. Springer, Singapore. https://doi.org/10.1007/978-981-13-2850-3_6

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  • DOI: https://doi.org/10.1007/978-981-13-2850-3_6

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