Learners’ Player Model for Designing an Effective Game-Based Learning

  • Lamyae BennisEmail author
  • Said Benhlima
  • M. Ali Bekri
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 713)


Numerous opinions highlight the fact that adaptability to diverse learners’ profiles and needs is an ability that is hard to afford by human teachers in enormous students classes, and as adaptation is a necessary part in education systems, as long as various dissimilarities exist among learners in terms of knowledge, abilities, favorites, and motivation. On the other hand, Game-based Learning (GBL) or educational serious game stimulates learner motivation and draws his attention to a learning subject. However, there is a huge lack of GBL authoring tool, which takes into account the learners’ needs into the game design. To this end in this paper, we present the proposed new architecture and its implementation of the logical model of the chosen GBL authoring tool, also known as eAdventure2.


Serious game Game-based learning Serious game design IMS learner information package (IMS LIP) Public and private information for learner (PAPI) 


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Copyright information

© Springer Nature Singapore Pte Ltd. 2019

Authors and Affiliations

  1. 1.Faculty of Science, Department of Mathematics and Computer ScienceMoulay Ismail UniversityMeknesMorocco

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