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Learners’ Player Model for Designing an Effective Game-Based Learning

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Progress in Advanced Computing and Intelligent Engineering

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 713))

Abstract

Numerous opinions highlight the fact that adaptability to diverse learners’ profiles and needs is an ability that is hard to afford by human teachers in enormous students classes, and as adaptation is a necessary part in education systems, as long as various dissimilarities exist among learners in terms of knowledge, abilities, favorites, and motivation. On the other hand, Game-based Learning (GBL) or educational serious game stimulates learner motivation and draws his attention to a learning subject. However, there is a huge lack of GBL authoring tool, which takes into account the learners’ needs into the game design. To this end in this paper, we present the proposed new architecture and its implementation of the logical model of the chosen GBL authoring tool, also known as eAdventure2.

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Correspondence to Lamyae Bennis .

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Bennis, L., Benhlima, S., Bekri, M.A. (2019). Learners’ Player Model for Designing an Effective Game-Based Learning. In: Pati, B., Panigrahi, C., Misra, S., Pujari, A., Bakshi, S. (eds) Progress in Advanced Computing and Intelligent Engineering. Advances in Intelligent Systems and Computing, vol 713. Springer, Singapore. https://doi.org/10.1007/978-981-13-1708-8_15

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  • DOI: https://doi.org/10.1007/978-981-13-1708-8_15

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-13-1707-1

  • Online ISBN: 978-981-13-1708-8

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