Abstract
Augmented Reality (AR) provides an authentic and realistic learning experience. It is obvious that younger generation prefers technology intervened learning rather than conventional learning. Although previous work on AR have shed some lights on the use of such technology on learning, studies focusing on science experiment practices are still lacking. Experiments are crucial for students to enhance critical understanding of science phenomena. This article discusses the process of designing and developing a mobile app for physics experiment using AR technology. This is an auxiliary learning tool for upper secondary school students. The aim of this Mobile AR app for Physics experiment (MARPEX) is to provide rigorous information beyond conventional experiment practices and additional learning materials. Several experiments have been selected to be included in MARPEX. An expert review is conducted to gauge feedback and recommendations. Future work includes user evaluation of MARPEX on real classroom settings.
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Acknowledgement
Our deepest gratitude goes to the Ministry of Higher Education for granting the Fundamental Research Grant Scheme (FRGS) and Research and Innovation Management Center, Universiti Utara Malaysia for administrative support and facilities provided. Our heartfelt appreciation also goes to all school teachers and students who are directly and indirectly involved in this study.
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Abu Bakar, J.A., Gopalan, V., Zulkifli, A.N., Alwi, A. (2018). Design and Development of Mobile Augmented Reality for Physics Experiment. In: Abdullah, N., Wan Adnan, W., Foth, M. (eds) User Science and Engineering. i-USEr 2018. Communications in Computer and Information Science, vol 886. Springer, Singapore. https://doi.org/10.1007/978-981-13-1628-9_5
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