Skip to main content

‘The City Becomes the Game’s Playground’: Discursive Claims

  • Chapter
  • First Online:
Location-Based Gaming

Abstract

This chapter dissects the two overarching arguments and claims made by scholars and designers about location-based games and their impact on their players’ experiences of public space. The first claim concerns their potential to facilitate social interaction and chance encounters with strangers and other players. The second encompasses claims about their ability to reconfigure their players’ relationships with the physical environment and everyday spaces in which the game is played. These claims position location-based games within a broader historical legacy of play in public space, including the importance of play in public life (through the work of Georg Simmel, Erving Goffman, Richard Sennett, and others) and their transgressive or subversive potential (including their lineage in the practices of the Situationist International, flâneurie, and parkour). The final section seeks to move beyond these discursive claims, arguing for an approach to studying location-based games that goes beyond the highly loaded—and often unempirical—pronouncements made about them.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 89.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    For the sake of brevity I have, of course, overlooked the substantial differences between these theorists’ work. For a deeper engagement with the historical shifts in discussions of play and its role in sociality, see Henricks (2006) and Laxton (2011).

References

Download references

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2019 The Author(s)

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Leorke, D. (2019). ‘The City Becomes the Game’s Playground’: Discursive Claims. In: Location-Based Gaming. Palgrave Macmillan, Singapore. https://doi.org/10.1007/978-981-13-0683-9_3

Download citation

  • DOI: https://doi.org/10.1007/978-981-13-0683-9_3

  • Published:

  • Publisher Name: Palgrave Macmillan, Singapore

  • Print ISBN: 978-981-13-0682-2

  • Online ISBN: 978-981-13-0683-9

  • eBook Packages: Social SciencesSocial Sciences (R0)

Publish with us

Policies and ethics