In-game Card as Educational Reward (ICER) Moodle Plug-in: A Pilot Study

  • Rita Kuo
  • Maiga Chang
  • Cheng-Li Chen
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 843)


Reward plays an important role for engaging students in learning in traditional classroom. The research team has designed a Trading Card Game and uses the cards in the game as educational rewards to make the rewards more attractive to students. To ease and reduce teachers’ workload in awarding students, the research team designs the In-game Card as Education Reward (ICER) plug-in for Moodle. Teachers are able and only need to pre-define the award criteria based on student performance in Moodle. Moreover, the research team has conducted a pilot to understand the acceptance that teachers have toward the use of the Moodle plug-in in a hands-on workshop jointly held in an advanced learning technology conference. The pilot result shows that most of the teachers believe that rewards can get students motivated in doing learning activities. In addition, teachers who have used Moodle before believe that students can easily learn how to use the plug-in.


Motivation Learning management system Trading card game Educational game 



The authors want to thank Mitacs Globalink Research Award for supporting graduate student doing the relevant research abroad.


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Copyright information

© Springer Nature Singapore Pte Ltd. 2018

Authors and Affiliations

  1. 1.Department of Computer Science and EngineeringNew Mexico Institute of Mining and TechnologySocorroUSA
  2. 2.School of Computing and Information SystemAthabasca UniversityAthabascaCanada

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