Abstract
Recent interest in new digital and computational ways of making has been paralleled by rising interest in traditional making and craft practices. Most efforts to merge digital and craft practices focus on the things produced, with attention to process only to the extent that it informs results. However, the socio-cultural, aesthetic, and creative dimensions of a craft practice are expressed in its performative, temporal aspects as much as in its products. A new computational theory of making offered by making grammars points to new possibilities for the study of temporal performance. In this paper, I use traditional kolam pattern making in India as a case study to probe the potentials of making grammars to represent craft performance, in contrast with the use of shape grammars to represent craft designs. Different generative strategies are revealed in the comparison.
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Knight, T. (2018). Craft, Performance, and Grammars. In: Lee, JH. (eds) Computational Studies on Cultural Variation and Heredity. KAIST Research Series. Springer, Singapore. https://doi.org/10.1007/978-981-10-8189-7_16
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DOI: https://doi.org/10.1007/978-981-10-8189-7_16
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