Abstract
Due to the development of mobile devices and wireless networks, mobile applications are more and more popular in our daily lives. Since most mobile devices have the GPS positioning function, it makes the Location Based Services become an important research issue. The early applications of location based services focused on GIS-related services, such as mobile trajectory records, maps, navigation and other services. Pokemon GO is a well-known LBS related game. In addition, in the past few years, the usage of IT technology in teaching and learning environment has become more popular. Due to the popularity of mobile devices, the design of teaching applications can been implemented through various mobile devices. It provides students with ubiquitous learning area.
Therefore, how to combine the LBS application and mobile learning system such that the student can learn anywhere with various learning activities become an important research issue. Furthermore, it will form a whole new learning method for students to learn.
The main purples of this paper is to develop an interactive learning platform for LBS learning applications. Based on this platform, the teacher can design different kinds of content, such as teaching activities, AR applications, interactive games, multi-level tournament and so on, for different locations. The corresponding designed content will be triggered when the user or student pass some particular location. Moreover, the nearby users can help the other users to complete the learning activities which is truly a kind of collaboration learning.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsReferences
Schiller, J., Voisard, A. (eds.): Location-Based Services. Elsevier, San Francisco (2004)
Husain, W., Dih, L.Y.: A framework of a personalized location-based traveler recommendation system in mobile application. Int. J. Multimedia Ubiquit. Eng. 7(3), 11–18 (2012)
Savage, N.S., et al.: I’m feeling loco: a location based context compliance recommended system. In: Advances in Location-Based Services, pp. 37–54. Springer, Heidelberg (2012)
Kuo, M.-H., Chen, L.-C., Liang, C.-W.: Building and visiting a location-based service recommendation system with a preference adjustment mechanism. Expert Syst. Appl. 36(2), 3543–3554 (2009)
Chen, Y.-S., Kao, T.-C., Sheu, J.-P.: A mobile learning system for scaffolding bird watching learning. J. Comput. Assist. Learn. 19(3), 347–359 (2003)
Chen, Y.-S., et al.: A mobile butterfly-watching learning system for supporting independent learning. In: 2004 Proceedings of the 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education. IEEE (2004)
Lin, C.-H., Chen, A.L.P.: Indexing and matching multiple-attribute strings for efficient multimedia query processing. IEEE Trans. Multimedia 8(2), 408–411 (2006)
Lin, C.-H., Chen, A.L.P.: Approximate video search based on spatio-temporal information of video objects. In: The First IEEE International Workshop on Multimedia Databases and Data Management (2006)
Lin, C.-H., Chen, A.L.: Approximate video search based on spatio-temporal information of video objects. Asian J. Health Inf. Sci. 3(1–4), 52–68 (2008)
Lin, E.C.-H.: Research on sequence query processing techniques over data streams. Appl. Mech. Mater. 284–287, 3507–3511 (2013)
Lin, E.C.-H.: Research on multi-attribute sequence query processing techniques over data streams. Appl. Mech. Mater. 513–517, 575–578 (2014)
Lin, E.C.-H.: A research on 3D motion database management and query system based on Kinect. In: Lecture Notes in Electrical Engineering, vol. 329 (2015)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2018 Springer Nature Singapore Pte Ltd.
About this paper
Cite this paper
Lin, E.CH. (2018). A Research on the Developing Platform of Interactive Location Based Virtual Learning Application. In: Hung, J., Yen, N., Hui, L. (eds) Frontier Computing. FC 2017. Lecture Notes in Electrical Engineering, vol 464. Springer, Singapore. https://doi.org/10.1007/978-981-10-7398-4_28
Download citation
DOI: https://doi.org/10.1007/978-981-10-7398-4_28
Published:
Publisher Name: Springer, Singapore
Print ISBN: 978-981-10-7397-7
Online ISBN: 978-981-10-7398-4
eBook Packages: EngineeringEngineering (R0)