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Blended 3D Interaction Using Wii-Remote for Learning Educational Content

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Book cover Progress in Advanced Computing and Intelligent Engineering

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 564))

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Abstract

The application proposed in this paper provides an environment for physical interaction with three-dimensional models in the digital world. The main focus of the project is to introduce education to learners using modern technologies like computers and video games. An educational game is introduced, wherein the basic idea of electric charge and force has been developed. The interaction is made more physical by using a low-cost interactive device called Wii-remote which is basically a remote for a gaming console. The application effectively makes use of the motion-sensing capability of Wii-remote, thus exploiting it as an educational tool.

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Declaration

Authors have obtained all ethical approvals from appropriate ethical committee and approval from the students or from their parents/LAR (because the students are minor) who participated in this study.

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Correspondence to Suman Deb .

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Deb, S., Sinha, M., Nandi, S., Bhattacharya, P. (2018). Blended 3D Interaction Using Wii-Remote for Learning Educational Content. In: Saeed, K., Chaki, N., Pati, B., Bakshi, S., Mohapatra, D. (eds) Progress in Advanced Computing and Intelligent Engineering. Advances in Intelligent Systems and Computing, vol 564. Springer, Singapore. https://doi.org/10.1007/978-981-10-6875-1_3

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  • DOI: https://doi.org/10.1007/978-981-10-6875-1_3

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-10-6874-4

  • Online ISBN: 978-981-10-6875-1

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