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A Fixed-Function Rendering Pipeline with Direct Rendering Manager Support

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IT Convergence and Security 2017

Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 450))

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Abstract

In the ordinary graphics applications, they use one of the high-level 3D graphics libraries such as OpenGL and Direct3D. From the 3D graphics library implementer’s point of view, they use some low-level graphics tools including DRM (direct rendering manager). In this paper, we present the accelerated way of achieving 3D graphics features through directly accessing DRM system calls, rather than using the high-level graphics libraries. With DRM features, we can achieve much accelerated way of typical and simple 3D graphics rendering.

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References

  1. Segal, M., Akeley, K.: The OpenGL Graphics System: A Specification, Version 4.5 (Core Profile), Khronos Group (2016)

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  2. Luna, F.: Introduction to 3D Game Programming with DirectX 12, Mercury Learning and Information (2016)

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  3. Faith, R.E.: The Direct Rendering Manager: Kernel Support for the Direct Rendering Infrastructure (2016). http://dri.sourceforge.net/doc/drm_low_level.html

  4. Fonseca, J.: Direct rendering infrastructure: Architecture (2005)

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Acknowledgements

This research was supported by Basic Science Research Program through the National Research Foundation of Korea (NRF) funded by the Ministry of Education, Science and Technology (Grant 2016R1D1A3B03935488).

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Correspondence to Nakhoon Baek .

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Baek, N. (2018). A Fixed-Function Rendering Pipeline with Direct Rendering Manager Support. In: Kim, K., Kim, H., Baek, N. (eds) IT Convergence and Security 2017. Lecture Notes in Electrical Engineering, vol 450. Springer, Singapore. https://doi.org/10.1007/978-981-10-6454-8_15

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  • DOI: https://doi.org/10.1007/978-981-10-6454-8_15

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  • Publisher Name: Springer, Singapore

  • Print ISBN: 978-981-10-6453-1

  • Online ISBN: 978-981-10-6454-8

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