Sensory Conversation: An Interactive Environment to Augment Social Communication in Autistic Children

  • Scott Andrew BrownEmail author
  • Petra Gemeinboeck
Part of the Cognitive Science and Technology book series (CSAT)


For autistic people, sensory interactions throughout daily life are augmented by profound and impactful experiences, not consciously considered by many in the mainstream, or neurotypical population.


  1. 1.
    Ackermann E (2001) Piaget’s Constructivism, Papert“S constructionism: what”s the difference. Future of Learning Group PublicationGoogle Scholar
  2. 2.
    Alcorn AM, Pain H, Good J (2014) Motivating children’s initiations with novelty and surprise: initial design recommendations for autism In: ACM, New York, NY, USA, pp 28–225.
  3. 3.
    Ashby WR (1956) An introduction to cybernetics. Chapman & Hall, LondonCrossRefzbMATHGoogle Scholar
  4. 4.
    Baggs A (2007) In: My language, vol 8Google Scholar
  5. 5.
    Boehner K, DePaula R, Dourish P, Sengers P (2005) Affect: from information to interaction, pp 59–68Google Scholar
  6. 6.
    Botts BH, Hershfeldt PA, Christensen-Sandfort RJ (2008) Snoezelen(R): empirical review of product representation. Focus on autism and other developmental disabilities, vol 23(3). SAGE Publications, pp 47–138.
  7. 7.
    Bower M, Gallagher S (2013) Bodily affects as prenoetic elements in enactive perception. Phenomenology and mind, July, 31–108Google Scholar
  8. 8.
    Brock J (2014) Connections: the elusive essence of Autism. SFARI Org Jan 28.
  9. 9.
    Brown S (2013) The aesthetics of negotiation: using interactive technology to facilitate aesthetic choice of children with sensory processing disorders. In: changing facts, changing minds, changing worlds, Perth, pp 80–99Google Scholar
  10. 10.
    Bødker Susanne (1996) Creating conditions for participation: conflicts and resources in systems development. Hum-Comput Int 11(3):215–236.
  11. 11.
    Dalton NS (2013) Neurodiversity & HCI. CHI EA “13: CHI ”13 Extended abstracts on human factors in computing systems, April. New York, NY, USA: ACM Request Permissions, p 2295.
  12. 12.
    Dourish P (2001) ‘Being-in-the-world’: embodied interaction. In: Where the action is: the foundations of embodied interation. The MIT Press, pp 99–126Google Scholar
  13. 13.
    Druin A (1999) Cooperative inquiry: developing new technologies for children with children, New York, NY, USA: ACM, pp 99–592.
  14. 14.
    Druin A (2002) The role of children in the design of new technology. Behaviour & Information Technology 21(1):1–25.
  15. 15.
    Dubberly H, Pangaro P (2009) What is conversation, and how can we design for it?. Interactions, 1 July.
  16. 16.
    Dubberly H, Pangaro P, Haque U (2009) What is interaction? are there different types?.” In: Dubberly H (ed) Interactions, 1 Jan.
  17. 17.
    Frauenberger C, Good J, Keay-Bright W, Pain H (2012) Interpreting input from children: a designerly approach, New York, NY, USA. ACM Press, pp 86–2377.
  18. 18.
    Ganz JB, Sigafoos Jeff (2005) Self-monitoring: are young adults with MR and autism able to utilize cognitive strategies independently? Educ Train Dev Disabil 40:24–33Google Scholar
  19. 19.
    Gaver B (2002) Designing for homo ludens, still. I3 Magazine, JuneGoogle Scholar
  20. 20.
    Gaver B, Dunne T, Pacenti E (1999) Design: cultural probes. Interactions, vol 6(1). ACM, pp 21–29.
  21. 21.
    Heylighen F, Joslyn C (2001) Cybernetics and second-order cybernetics. In: Meyers RA (ed) Encyclopedia of physical science & technology, 3rd ed. Academic Press, New York, pp 1–24Google Scholar
  22. 22.
    Hutchinson H, Mackay W, Westerlund B, Bederson BB, Druin A, Plaisant C, Beaudouin-Lafon M et al (2003) Technology probes: inspiring design for and with families. ACM Request Permissions, Ft. Lauderdale, FL, USA, pp 5:17–24.
  23. 23.
    Iarocci G, McDonald J (2005) Sensory integration and the perceptual experience of persons with Autism. J Autism Dev Disord 36(1):77–90.
  24. 24.
    Lipsky D (2011) From anxiety to meltdown: how individuals on the autism spectrum deal with anxiety, experience meltdowns, manifest tantrums, and how you can intervene effectively. Jessica Kingsley Publishers, London.Google Scholar
  25. 25.
    Jensen JF (1998) Interactivity: tracking a new concept in media and communication studies. Nordicom Rev, 185–204Google Scholar
  26. 26.
    Keay-Bright W, Howarth I (2011) Is simplicity the key to engagement for children on the autism spectrum? Personal and ubiquitous computing, vol 16(2). Springer, pp 41–129.
  27. 27.
    Maglione MA, Gans D, Das L, Timbie J, Kasari C (2012) Nonmedical interventions for children with ASD: recommended guidelines and further research needs. Pediatrics 130(Supplement):169–178.
  28. 28.
    McKee SA, Harris Grant T, Rice Marnie E, Silk Larry (2007) Effects of a snoezelen room on the behavior of three autistic clients. Res Dev Disabil 28(3):304–316.
  29. 29.
    Mize L (2008) A little frustration can go a long way …..using sabotage and withholding effectively to entice your toddler to talk. 21 Apr.
  30. 30.
    Neely L, Rispoli M, Camargo S, Davis H, Boles M (2013) The effect of instructional use of an iPad® on challenging behavior and academic engagement for two students with Autism. Research in Autism spectrum disorders, vol 7(4). Elsevier Ltd, pp 16–509.
  31. 31.
    Pangaro P (2009) Cybernetics, conversation and applications for design: designing for conversation. Cambridge, pp 1–66Google Scholar
  32. 32.
    Parés N, Soler M, Sanjurjo À, Carreras A, Durany J, Ferrer J, Freixa P et al (2005) Promotion of creative activity in children with severe Autism through visuals in an interactive multisensory environment. ACM Press, New York, NY, USA, pp 16–110.
  33. 33.
    Pask G (1968) A comment, a case history and a plan. In: Reichardt J Cybernetics, art and ideas, pp 76–99Google Scholar
  34. 34.
    Penny S (2011) Towards a performative aesthetics of interactivity. Fibreculture J 19(December): 72–109Google Scholar
  35. 35.
    Peterson CC, Slaughter V, Peterson J, Premack D (2013) Children with Autism can track others’ beliefs in a competitive game. Dev Sci 16(3):443–450.
  36. 36.
    Pickering A (2010) Ontological theater. The cybernetic brain: sketches of another future, pp 17–36Google Scholar
  37. 37.
    Preece J, Rogers Y, Sharp H (2015). Interaction design: beyond human-computer interaction, 4 edn. WileyGoogle Scholar
  38. 38.
    Rokeby D (1996) Transforming mirrors: subjectivity and control in interactive media.
  39. 39.
    Sinha P, Kjelgaard MM, Gandhi TK, Tsourides K, Cardinaux AL, Pantazis D, Diamond SP, Held RM (2014) Autism as a disorder of prediction. In: Proceedings of the national academy of sciences, Oct, 1–6.
  40. 40.
    Stern N (2013) Interactive art and embodiment: the implicit body as performance. Gylphi Limited.Google Scholar
  41. 41.
    van der Aa O, Christine PDM, Pollmann MMH, Plaat A, van der RJ Gaag (2014) Computer-mediated communication in adults with high-functioning Autism spectrum conditions. arXiv.orgGoogle Scholar
  42. 42.
    Wright P, McCarthy J (2008) Empathy and experience in HCI. ACM Press, Florence, pp 46–637.
  43. 43.
    Wright Peter, McCarthy John (2010) Experience-centered design: designers, users, and communities in dialogue. Synth Lect Hum-Cent Inf 3(1):1–123.
  44. 44.
    Wright Peter, McCarthy John (2015) The politics and aesthetics of participatory HCI. Interactions.
  45. 45.
    Yates GB (2002) A topological theory of Autism.

Copyright information

© Springer Nature Singapore Pte Ltd. 2018

Authors and Affiliations

  1. 1.Creative Robotics LabUNSW Sydney | Art & DesignPaddingtonAustralia

Personalised recommendations